The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews

The TARDIS project aims to build a scenario-based serious-game simulation platform for NEETs and job-inclusion associations that supports social training and coaching in the context of job interviews. This paper presents the general architecture of the TARDIS job interview simulator, and the serious game paradigm that we are developing.

[1]  Cristina Conati,et al.  Modelling Learning in an Educational Game , 2005, AIED.

[2]  D. Goleman Social Intelligence: The New Science of Human Relationships , 2006 .

[3]  Hazaël Jones LIP,et al.  TARDIS-A simulation platform with an affective virtual recruiter for job interviews , 2013 .

[4]  Rosalind W. Picard Affective Computing , 1997 .

[5]  M. Knapp,et al.  Nonverbal communication in human interaction , 1972 .

[6]  Michael Kipp,et al.  Visual SceneMaker—a tool for authoring interactive virtual characters , 2012, Journal on Multimodal User Interfaces.

[7]  J. Bynner,et al.  Social exclusion and the transition from school to work: The case of young people not in education, employment, or training (NEET) , 2002 .

[8]  Stacy Marsella,et al.  Expressive Behaviors for Virtual Worlds , 2004, Life-like characters.

[9]  A. Mehrabian Pleasure-arousal-dominance: A general framework for describing and measuring individual differences in Temperament , 1996 .

[10]  Ionut Damian Investigating Social Cue-Based Interaction in Digital Learning Games , 2013 .

[11]  S. Gelman,et al.  Mapping the Mind: Domain Specificity In Cognition And Culture , 1994 .

[12]  S. J. Motowidlo,et al.  Why visual and vocal interview cues can affect interviewers' judgments and predict job performance. , 1999 .

[13]  A. Leslie Mapping the mind: ToMM, ToBY, and Agency: Core architecture and domain specificity , 1994 .

[14]  Daniel L. Schwartz,et al.  Learning by Guiding a Teachable Agent to Play an Educational Game , 2009, AIED.

[15]  Justine Cassell,et al.  Playing with virtual peers: bootstrapping contingent discourse in children with autism , 2008, ICLS.

[16]  Arjan Egges,et al.  Perception of Complex Emotional Body Language of a Virtual Character , 2012, MIG.

[17]  Tieniu Tan,et al.  Affective Information Processing , 2008 .

[18]  Ursula Hess,et al.  What emotional reactions can tell us about the nature of others: An appraisal perspective on person perception , 2010 .

[19]  Erik Marchi,et al.  Asc-inclusion: Interactive Emotion Games for Social Inclusion of Children with Autism Spectrum Conditions , 2022 .

[20]  Jan D. Smeddinck,et al.  Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients , 2012, ICEC.

[21]  Bilge Mutlu,et al.  MACH: my automated conversation coach , 2013, UbiComp.

[22]  Ana Paiva,et al.  Affective Agents for Education Against Bullying , 2009, Affective Information Processing.

[23]  Tobias Baur,et al.  NovA: Automated Analysis of Nonverbal Signals in Social Interactions , 2013, HBU.

[24]  S. Kollias,et al.  Synthesizing Gesture Expressivity Based on Real Sequences , 2006 .

[25]  Jan Engelen,et al.  Incluso: Social software for the social inclusion of marginalized youth , 2010 .

[26]  Marc Herrlich,et al.  Entertainment Computing - ICEC 2012 , 2012, Lecture Notes in Computer Science.

[27]  Tobias Baur,et al.  The social signal interpretation (SSI) framework: multimodal signal processing and recognition in real-time , 2013, ACM Multimedia.

[28]  Andrew Ortony,et al.  The Cognitive Structure of Emotions , 1988 .

[29]  Etienne de Sevin,et al.  A listener model: introducing personality traits , 2012, Journal on Multimodal User Interfaces.

[30]  M. Mancini,et al.  An expressive ECA showing complex emotions , 2007 .

[31]  Ana Paiva,et al.  Caring for agents and agents that care: building empathic relations with synthetic agents , 2004, Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, 2004. AAMAS 2004..

[32]  Radoslaw Niewiadomski,et al.  Constraint-Based Model for Synthesis of Multimodal Sequential Expressions of Emotions , 2011, IEEE Transactions on Affective Computing.