Integration of vision modules: a game-theoretic framework

A variety of architectures have been proposed for integrating vision modules into a complete system. An examination of these systems indicates that they either lack analytic/computational tractability or are based on restrictive assumptions such as global additivity or sequential, decoupled solution of objectives. The authors introduce a framework of integration which overcomes both of these shortcomings. This proposed model is based on game-theoretic setting in which a correspondence between a vision system and a N-player game is established. The authors demonstrate the power of such a model within a comparative study in the context of a system aimed at delineating 2-D deformable contours from noisy images.<<ETX>>