Obtaining 3-dimensional shape of textured and specular surfaces using four-source photometry

The photometric stereo method is extended to four-source photometry for obtaining 3-dimensional shapes of visually textured and specular surfaces from intensity values. The table look-up approach (based on reflectance maps) for determining surface normals is shown to be of limited value in this context and a more direct method of computing these normals is used. Our method also eliminates the requirement of a preliminary system calibration procedure. The method is applied to real images as a test of its applicability.

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