Potential Field Based Camera Collisions Detection within Translating 3D Objects

Existing collision detection methods usually need long precalculation stage or difficult, time-consuming real-time computation. Moreover its effectiveness considerably decreases while the complexity of the scene or objects increases. Especially dynamic scenes with moving objects invoke necessity of each frame collisions recalculation due to changeable objects position. So far seemingly promising solutions supported by potential fields do not introduce satisfactory functionality as they are mainly devoted to static scenes with one predefined aim. This paper introduces method providing a new potential field construction which lets the camera reach both static and translating objects without constraints and protects user from getting into their structure while approaching volatile goals. Additionally proposed method comprises easy to bring through pre- calculation stage and becomes a scene-complexity independent solution.