1 Evolutionary Visual Art and Design
暂无分享,去创建一个
[1] The Transfiguration of the Commonplace , 1974 .
[2] R. Dawkins. The Blind Watchmaker , 1986 .
[3] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[4] Karl Sims,et al. Artificial evolution for computer graphics , 1991, SIGGRAPH.
[5] Craig Caldwell,et al. Tracking a Criminal Suspect Through "Face-Space" with a Genetic Algorithm , 1991, ICGA.
[6] Stephen Todd,et al. Evolutionary Art and Computers , 1992 .
[7] Frank McGuire. The Origins of Sculpture: Evolutionary 3D Design , 1993 .
[8] Hirokazu Watabe,et al. A Study on Genetic Shape Design , 1993, International Conference on Genetic Algorithms.
[9] David Paul Miller,et al. The generation of human-like reaching motion for an arm in an obstacle-filled 3-D static environment / , 1993 .
[10] Ellie Baker,et al. Evolving Line Drawings , 1993, ICGA.
[11] Jon McCormack,et al. Interactive evolution of L-System grammars for computer graphics modelling , 1993 .
[12] Michael E. Papka,et al. A genetic programming application in virtual reality , 1994, Proceedings of the First IEEE Conference on Evolutionary Computation. IEEE World Congress on Computational Intelligence.
[13] Margaret A. Boden. Agents and creativity , 1994, CACM.
[14] Shumeet Baluja,et al. Towards Automated Artificial Evolution for Computer-generated Images , 1993, Connect. Sci..
[15] Karl Sims,et al. Evolving 3d morphology and behavior by competition , 1994 .
[16] David S. Ebert,et al. Texturing and Modeling: A Procedural Approach , 1994 .
[17] Timothy Rowley. A Toolkit for Visual Genetic Programming , 1994 .
[18] Wolfgang Banzhaf,et al. Interactive Evolution of Images , 1995, Evolutionary Programming.
[19] Jeffrey Ventrella. Disney meets Darwin-the evolution of funny animated figures , 1995, Proceedings Computer Animation'95.
[20] John H. Frazer,et al. An Evolutionary Architecture , 1995 .
[21] Ik Soo Lim,et al. Evolving facial expressions , 1995, Proceedings of 1995 IEEE International Conference on Evolutionary Computation.
[22] Linda World,et al. Aesthetic Selection: The Evolutionary Art of Steven Rooke [About the Cover] , 1996, IEEE Computer Graphics and Applications.
[23] J. Gero,et al. An Exploration‐Based Evolutionary Model of a Generative Design Process , 1996 .
[24] Christoph Traxler,et al. Using genetic algorithms to improve the visual quality of fractal plants generated with CSG-PL-Systems , 1996 .
[25] Riccardo Poli,et al. Evolution of Pseudo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming , 1997 .
[26] Paul A. Beardsley,et al. Design galleries: a general approach to setting parameters for computer graphics and animation , 1997, SIGGRAPH.
[27] James K. Hahn,et al. Genetic Programming Evolution of Controllers for 3-D Character Animation , 1997 .
[28] K. Aoki,et al. 3-D CG lighting with an interactive GA , 1997, Proceedings of 1st International Conference on Conventional and Knowledge Based Intelligent Electronic Systems. KES '97.
[29] Una-May O'Reilly,et al. A preliminary investigation of evolution as a form design strategy (poster) , 1998 .
[30] Thorsten Schnier,et al. From Frank Lloyd Wright to Mondrian : Transforming Evolving Representations , 1998 .
[31] Donald H. House,et al. Genshade: an evolutionary approach to automatic and interactive procedural texture generation , 1998 .
[32] John S. Gero. Novel Models in Evolutionary Designing , 1998, SEAL.
[33] Duncan Andrew Rowland. Computer graphic control over human face and head appearance: to, genetic optimisation of perceptual characteristics , 1998 .
[34] Hajime Kita,et al. Integration of multi-objective and interactive genetic algorithms and its application to animation design , 1999, IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028).
[35] Mark W. Jones,et al. Direct Surface Rendering of General and Genetically Bred Implicit Surfaces , 1999 .
[36] G. Nocent,et al. Imagine: a tool for generating HTML style sheets with an interactive genetic algorithm based on genes frequencies , 1999, IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028).
[37] Tatsuo Unemi,et al. SBART 2.4: breeding 2D CG images and movies and creating a type of collage , 1999, 1999 Third International Conference on Knowledge-Based Intelligent Information Engineering Systems. Proceedings (Cat. No.99TH8410).
[38] David S. Ebert,et al. Artificial Evolution of Algebraic Surfaces , 1999 .
[39] Daniel Thalmann,et al. Pro-actively Interactive Evolution for Computer Animation , 1999, Computer Animation and Simulation.
[40] K. Kishi,et al. On-line knowledge embedding for an interactive EC-based montage system , 1999, 1999 Third International Conference on Knowledge-Based Intelligent Information Engineering Systems. Proceedings (Cat. No.99TH8410).
[41] Ian Kelly,et al. Interactive generative systems for conceptual design: An empirical perspective , 1999, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.
[42] Keith Case,et al. Evolutionary form design: the application of genetic algorithmic techniques to computer-aided product design , 1999 .
[43] Dimitrios Makris,et al. Genetic Programming and Spatial Morphogenesis , 1999 .
[44] Helen Jackson,et al. Exploring Three-dimensional design worlds using Lindenmeyer systems and Genetic Programming , 1999 .
[45] Gary R. Greenfield. On Understanding the Search Problem for Image Spaces , 1999 .
[46] Peter J. Bentley. From coffee tables to hospitals: generic evolutionary design , 1999 .
[47] Sung-Bae Cho,et al. Genetic Algorithm with Knowledge-Based Encoding , 2000, PRICAI.
[48] Matthew Lewis,et al. An Implicit Surface Prototype for Evolving Human Figure Geometry , 2000 .
[49] Gary R. Greenfield,et al. Mathematical Building Blocks for Evolving Expressions , 2000 .
[50] Hiroaki Nishino,et al. A Digital Prototyping System for Designing Novel 3D Geometries , 2000 .
[51] Daniel Thalmann,et al. interactive evolution for tinkering with computer animation , 2000 .
[52] Daniel Thalmann,et al. Tournament selection for browsing temporal signals , 2000, SAC '00.
[53] Matthew R. Lewis,et al. Aesthetic Evolutionary Design with Data Flow Networks , 2000 .
[54] Richard E. Parent,et al. Creating continuous design spaces for interactive genetic algorithms with layered, correlated, pattern functions , 2001 .
[55] Mitchell Whitelaw. Breeding Aesthetic Objects , 2001 .
[56] Peter J. Bentley,et al. CREATIVE EVOLUTIONARY SYSTEMS , 2001 .
[57] Charlie D. Frowd,et al. Evolutionary generation of faces , 2001 .
[58] Alan Dorin,et al. Aesthetic Fitness and Artificial Evolution for the Selection of Imagery from the Mythical Infinite Library , 2001, ECAL.
[59] Christian Jacob,et al. Illustrating Evolutionary Computation with Mathematica , 2001 .
[60] Hideyuki Takagi,et al. Interactive evolutionary computation: fusion of the capabilities of EC optimization and human evaluation , 2001, Proc. IEEE.
[61] J. I. van Hemert,et al. An engineering approach to evolutionary art , 2001 .
[62] Penousal Machado,et al. Giving Colour to Images , 2002 .
[63] Patrick Janssen,et al. Generative and Evolutionary Techniques for Building Envelope Design , 2002 .
[64] Duncan Rowland,et al. Evolutionary Cooperative Design Methodology: The Genetic Sculpture Park , 2002, Leonardo.
[65] Nicolas Monmarché,et al. Interactive Design of Web Sites with a Genetic Algorithm , 2002, ICWI.
[66] Gary R. Greenfield,et al. Simulated Aesthetics and Evolving Artworks: A Coevolutionary Approach , 2002, Leonardo.
[67] Matthew W. Lewis,et al. Interactively evolving virtual environment maps with continuous layered pattern functions , 2002, Proceedings of Computer Animation 2002 (CA 2002).
[68] G. Venturini,et al. Interactive evolution of ant paintings , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..
[69] Gary R. Greenfield. Computational Aesthetics Based on Gaze Patterns , 2003 .
[70] F. Kenton Musgrave,et al. 19 – Genetic textures , 2003 .
[71] Evelyne Lutton,et al. ArtiE-Fract: The Artist's Viewpoint , 2003, EvoWorkshops.
[72] Marc Ebner,et al. Evolutionary Design of Objects Using Scene Graphs , 2003, EuroGP.
[73] David B. Fogel,et al. Humanized Computational Intelligence with Interactive Evolutionary Computation , 2003 .
[74] Dale Thomas,et al. Aesthetic selection of morphogenetic art forms , 2003 .
[75] Penousal Machado,et al. On the Development of Critics in Evolutionary Computation Artists , 2003, EvoWorkshops.
[76] Ken Perlin. Noise, hypertexture, antialiasing, and gesture , 2003 .
[77] Tatsuo Unemi,et al. An IEC-based support system for font design , 2003, SMC'03 Conference Proceedings. 2003 IEEE International Conference on Systems, Man and Cybernetics. Conference Theme - System Security and Assurance (Cat. No.03CH37483).
[78] K. Moraes Zarzar,et al. Use and Adaptation of Precedents in Architectural Design: Toward an Evolutionary Design Model , 2003 .
[79] NEvAr – System Overview , 2003 .
[80] Christian Jacob,et al. Evolutionary exploration of dynamic swarm behaviour , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..
[81] Philip Galanter,et al. What is Generative Art? Complexity Theory as a Context for Art Theory , 2003 .
[82] Mitchell Whitelaw,et al. Metacreation: Art and Artificial Life , 2004 .
[83] Paul Nemirovsky,et al. Improvisational Media Space: Architecture and Strategies for Evolution , 2004, EvoWorkshops.
[84] Sung-Bae Cho,et al. Towards Creative Evolutionary Systems with Interactive Genetic Algorithm , 2002, Applied Intelligence.
[85] Tatsuo Unemi,et al. Embedding movie into SBART - breeding deformed movies , 2004, 2004 IEEE International Conference on Systems, Man and Cybernetics (IEEE Cat. No.04CH37583).
[86] Gregory S. Hornby,et al. Functional Scalability through Generative Representations: The Evolution of Table Designs , 2004 .
[87] Penousal Machado,et al. Adaptive Critics for Evolutionary Artists , 2004, EvoWorkshops.
[88] Vitorino Ramos. On the Implicit and on the Artificial - Morphogenesis and Emergent Aesthetics in Autonomous Collective Systems , 2004, ArXiv.
[89] Matthew R. Lewis. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework , 2004, EvoWorkshops.
[90] Brian J. Ross,et al. Procedural 3D texture synthesis using genetic programming , 2004, Comput. Graph..
[91] Gary Greenfield. Tilings of Sequences of Co-evolved Images , 2004, EvoWorkshops.
[92] James Wolfer,et al. A Neuro-Genetic Hybrid Motif Generator for Genetic Art , 2005, Computer Graphics and Imaging.
[93] Scott Draves,et al. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution , 2005, EvoWorkshops.
[94] François-Joseph Lapointe,et al. The dancing genome project: generation of a human-computer choreography using a genetic algorithm , 2005, ACM Multimedia.
[95] Gary Greenfield,et al. Evolutionary Methods for Ant Colony Paintings , 2005, EvoWorkshops.
[96] Jon McCormack,et al. Open Problems in Evolutionary Music and Art , 2005, EvoWorkshops.
[97] Karl Sims,et al. Interactive evolution of equations for procedural models , 1993, The Visual Computer.
[98] François-Joseph Lapointe,et al. Choreogenetics: the generation of choreographic variants through genetic mutations and selection , 2005, GECCO '05.
[99] John P. Collomosse,et al. Supervised Genetic Search for Parameter Selection in Painterly Rendering , 2006, EvoWorkshops.
[100] Jon McCormack,et al. New challenges for evolutionary music and art , 2006, SEVO.
[101] Won-Hyung Lee,et al. Using Physiological Signals to Evolve Art , 2006, EvoWorkshops.
[102] Jônatas Manzolli,et al. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties , 2006, EvoWorkshops.
[103] J. Gero,et al. THE DIGITAL CLOCKWORK MUSE: A COMPUTATIONAL MODEL OF AESTHETIC EVOLUTION , 2006 .
[104] Rob Harle. Impossible Nature: The Art of Jon McCormack by Jon McCormack, Jon Bird, Alan Dorin and Annemarie Jonson. Australian Center for the Moving Image, Melbourne, Australia, 2004. 136 pp., illus. ISBN: 1-920805-08-7; ISBN (DVD): 1-920805-09-5. , 2006, Leonardo.
[105] Paulo Urbano,et al. Consensual Paintings , 2006, EvoWorkshops.
[106] Gary Greenfield. Robot Paintings Evolved Using Simulated Robots , 2006, EvoWorkshops.
[107] Brian J. Ross,et al. Evolutionary Image Synthesis Using a Model of Aesthetics , 2006, 2006 IEEE International Conference on Evolutionary Computation.
[108] John P. Collomosse,et al. Salience-adaptive Painterly Rendering Using Genetic Search , 2006, Int. J. Artif. Intell. Tools.
[109] David Hart,et al. Toward greater artistic control for interactive evolution of images and animation , 2006, SIGGRAPH '06.
[110] Pedro Isasi Viñuela,et al. Reference chromosome to overcome user fatigue in IEC , 2009, New Generation Computing.
[111] Miguel Arias Estrada,et al. Evolutionary Design by Computers , 2009 .
[112] Peter Huang,et al. Providing an appropriate search space to solve the fatigue problem in interactive evolutionary computation , 2009, New Generation Computing.
[113] Penousal Machado,et al. Partially interactive evolutionary artists , 2005, New Generation Computing.
[114] Matthew R. Lewis,et al. Aesthetic geometry evolution in a generic interactive evolutionary design framework , 2009, New Generation Computing.
[115] Hitoshi Iba,et al. Interactive evolutionary computation , 2009, New Generation Computing.
[116] Masayuki Murakami,et al. Fuzzy fitness assignment in an Interactive Genetic Algorithm for a cartoon face search , 2010 .