SPH-Based Fluid Simulation: A Survey
暂无分享,去创建一个
[1] Renato Pajarola,et al. A unified particle model for fluid–solid interactions , 2007, Comput. Animat. Virtual Worlds.
[2] Markus H. Gross,et al. Particle-based fluid-fluid interaction , 2005, SCA '05.
[3] Donald H. House,et al. Adaptive particles for incompressible fluid simulation , 2008, The Visual Computer.
[4] Philippe Beaudoin,et al. Particle-based viscoelastic fluid simulation , 2005, SCA '05.
[5] Omar M. Knio,et al. SPH Modelling of Water Waves , 2001 .
[6] Paul W. Cleary,et al. Bubbling and frothing liquids , 2007, ACM Trans. Graph..
[7] Tsuyoshi Hamada,et al. Astrophysical hydrodynamics simulations on a reconfigurable system , 2005, 13th Annual IEEE Symposium on Field-Programmable Custom Computing Machines (FCCM'05).
[8] Chang-Hun Kim,et al. Interchangeable SPH and level set method in multiphase fluids , 2009, The Visual Computer.
[9] C. Ancey,et al. Improved SPH methods for simulating free surface flows of viscous fluids , 2009 .
[10] Guillermo Marcus Martinez,et al. Accelerating astrophysical particle simulations with programmable hardware (FPGA and GPU) , 2009, Computer Science - Research and Development.
[11] Tomoyuki Nishita,et al. Reviews on Physically Based Controllable Fluid Animation , 2010 .
[12] Renato Pajarola,et al. Adaptive Sampling and Rendering of Fluids on the GPU , 2008, VG/PBG@SIGGRAPH.
[13] Markus H. Gross,et al. A hardware processing unit for point sets , 2008, GH '08.
[14] Renato Pajarola,et al. A unified particle model for fluid–solid interactions: Research Articles , 2007 .
[15] Robert Bridson,et al. Fluid Simulation , 2008 .
[16] N Thuerey,et al. Detail-preserving fluid control , 2009, SCA '06.
[17] Ronald Fedkiw,et al. Two-Way Coupled SPH and Particle Level Set Fluid Simulation , 2008, IEEE Transactions on Visualization and Computer Graphics.
[18] Christopher S. Co,et al. Isosurface Generation for Large-Scale Scattered Data Visualization , 2005 .
[19] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[20] Nadia Magnenat-Thalmann,et al. Modeling Dynamic Hair as a Continuum , 2001, Comput. Graph. Forum.
[21] Frédéric H. Pighin,et al. Modeling and editing flows using advected radial basis functions , 2004, SCA '04.
[22] J. Monaghan,et al. Smoothed particle hydrodynamics: Theory and application to non-spherical stars , 1977 .
[23] Markus H. Gross,et al. Interaction of fluids with deformable solids , 2004, Comput. Animat. Virtual Worlds.
[24] Matthias Teschner,et al. Corotated SPH for Deformable Solids , 2009, NPH.
[25] Dimitris N. Metaxas,et al. Animation and control of breaking waves , 2004, SCA '04.
[26] Bülent Özgüç,et al. GPU-Based Neighbor-Search Algorithm for Particle Simulations , 2009, J. Graphics, GPU, & Game Tools.
[27] Chang-Hun Kim,et al. Hybrid Simulation of Miscible Mixing with Viscous Fingering , 2010, Comput. Graph. Forum.
[28] Adrien Treuille,et al. Keyframe control of smoke simulations , 2003, ACM Trans. Graph..
[29] Jos Stam,et al. Stable fluids , 1999, SIGGRAPH.
[30] Eugene Fiume,et al. Depicting fire and other gaseous phenomena using diffusion processes , 1995, SIGGRAPH.
[31] Leonidas J. Guibas,et al. Adaptively sampled particle fluids , 2007, ACM Trans. Graph..
[32] Feng Ying Lin. Smoothed particle hydrodynamics , 2005 .
[33] Leonidas J. Guibas,et al. Adaptively sampled particle fluids , 2007, SIGGRAPH 2007.
[34] Rüdiger Westermann,et al. Efficient High-Quality Volume Rendering of SPH Data , 2010, IEEE Transactions on Visualization and Computer Graphics.
[35] Renato Pajarola,et al. Predictive-corrective incompressible SPH , 2009, ACM Trans. Graph..
[36] Dimitris N. Metaxas,et al. Controlling fluid animation , 1997, Proceedings Computer Graphics International.
[37] Markus H. Gross,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Real-time Simulations of Bubbles and Foam within a Shallow Water Framework , 2022 .
[38] Richard Keiser,et al. Multiresolution particle-based fluids , 2006 .
[39] L. Lucy. A numerical approach to the testing of the fission hypothesis. , 1977 .
[40] Zhi Yuan,et al. Enhancing fluid animation with adaptive, controllable and intermittent turbulence , 2010, SCA '10.
[41] Marie-Paule Cani,et al. Space-Time Adaptive Simulation of Highly Deformable Substances , 1999 .
[42] Gavin S. P. Miller,et al. Particle-Based Fluid Simulation on the GPU , 2006, International Conference on Computational Science.
[43] J. Brackbill,et al. FLIP: A method for adaptively zoned, particle-in-cell calculations of fluid flows in two dimensions , 1986 .
[44] Mathieu Desbrun,et al. Smoothed particles: a new paradigm for animating highly deformable bodies , 1996 .
[45] Xi Chen,et al. Real-time adaptive fluid simulation with complex boundaries , 2010, The Visual Computer.
[46] Jihun Yu,et al. Reconstructing surfaces of particle-based fluids using anisotropic kernels , 2010, SCA '10.
[47] Marc Alexa,et al. Point based animation of elastic, plastic and melting objects , 2004, SCA '04.
[48] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[49] Nikolaus A. Adams,et al. A multi-phase SPH method for macroscopic and mesoscopic flows , 2006, J. Comput. Phys..
[50] Z. Popovic,et al. Fluid control using the adjoint method , 2004, SIGGRAPH 2004.
[51] Afonso Paiva,et al. Particle-based viscoplastic fluid/solid simulation , 2009, Comput. Aided Des..
[52] Christian Terboven,et al. Exploiting Multicore Architectures for Physically Based Simulation of Deformable Objects in Virtual Environments , 2007 .
[53] B. Adams,et al. Porous flow in particle-based fluid simulations , 2008, SIGGRAPH 2008.
[54] P. Wróblewski,et al. SPH - a comparison of neighbor search methods based on constant number of neighbors and constant cut-off radius , 2007 .
[55] Mark J. Harris. Fast fluid dynamics simulation on the GPU , 2005, SIGGRAPH Courses.
[56] Marie-Paule Cani,et al. Animating Lava Flows , 1999, Graphics Interface.
[57] Kei Iwasaki,et al. GPU-based rendering of point-sampled water surfaces , 2008, The Visual Computer.
[58] Ronald Fedkiw,et al. Fluid simulation: SIGGRAPH 2006 course notes (Fedkiw and Muller-Fischer presenation videos are available from the citation page) , 2006, SIGGRAPH Courses.
[59] L. Libersky,et al. High strain Lagrangian hydrodynamics: a three-dimensional SPH code for dynamic material response , 1993 .
[60] J. Monaghan,et al. SPH simulation of multi-phase flow , 1995 .
[61] Xi Chen,et al. Real‐time fluid simulation with adaptive SPH , 2009, Comput. Animat. Virtual Worlds.
[62] Rüdiger Westermann,et al. Realistic and interactive simulation of rivers , 2006, Graphics Interface.
[63] David Le Touzé,et al. An Hamiltonian interface SPH formulation for multi-fluid and free surface flows , 2009, J. Comput. Phys..
[64] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[65] Matthias Teschner,et al. A Parallel SPH Implementation on Multi‐Core CPUs , 2011, Comput. Graph. Forum.
[66] J. Bonet,et al. Variational and momentum preservation aspects of Smooth Particle Hydrodynamic formulations , 1999 .