Using Online Presence to Improve Online Collaborative Learning

Social software tools have become an integral part of studentsâ?? personal lives and their primary communication medium. Likewise, these tools are increasingly entering the enterprise world (within the recent trend known as Enterprise 2.0) and becoming a part of everyday work routines. Aiming to keep the pace with the job requirements and also to position learning as an integral part of studentsâ?? life, the field of education is challenged to embrace social software. Personal Learning Environments (PLEs) emerged as a concept that makes use of social software to facilitate collaboration, knowledge sharing, group formation around common interests, active participation and reflective thinking in online learning settings. Furthermore, social software allows for establishing and maintaining oneâ??s presence in the online world. By being aware of a student's online presence, a PLE is better able to personalize the learning settings, e.g., through recommendation of content to use or people to collaborate with. Aiming to explore the potentials of online presence for the provision of recommendations in PLEs, in the scope of the OP4L project, we have develop a software solution that is based on a synergy of Semantic Web technologies, online presence and socially-oriented learning theories. In this paper we present the current results of this research work.

[1]  M. Stankovic,et al.  Online Presence in Social Networks , 2008 .

[2]  Vladan Devedzic,et al.  Using Semantic Web Technologies to Analyze Learning Content , 2007, IEEE Internet Computing.

[3]  B. Zimmerman A social cognitive view of self-regulated academic learning. , 1989 .

[4]  Denis Gillet,et al.  Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data , 2010, CHI EA '10.

[5]  James V. Wertsch,et al.  Vygotsky on Learning and Development , 1995 .

[6]  Yoneo Yano,et al.  A framework of context-awareness support for peer recommendation in the e-learning context , 2007, Br. J. Educ. Technol..

[7]  Carol Hostetter,et al.  Measuring up Online: The Relationship between Social Presence and Student Learning Satisfaction. , 2006 .

[8]  Chih-Hsiung Tu,et al.  The Measurement of Social Presence in an Online Learning Environment , 2002 .

[9]  Dragan Gasevic,et al.  Personal learning environments on the Social Semantic Web , 2013, Semantic Web.

[10]  Spencer Benson,et al.  Learning with Invisible Others: Perceptions of Online Presence and their Relationship to Cognitive and Affective Learning , 2005, J. Educ. Technol. Soc..

[11]  P. Pintrich,et al.  Motivational and self-regulated learning components of classroom academic performance. , 1990 .

[12]  Ralph Johnson,et al.  design patterns elements of reusable object oriented software , 2019 .

[13]  Sherry L. Piezon,et al.  Online Groups and Social Loafing: Understanding Student-Group Interactions , 2005 .

[14]  George Siemens Connectivism: A Learning Theory for the Digital Age , 2004 .

[15]  Graham Attwell,et al.  Personal Learning Environments - the future of eLearning? , 2007 .

[16]  Dragan Gasevic,et al.  An Environment for Project-Based Collaborative Learning of Software Design Patterns* , 2011 .

[17]  Milan Stankovic Modeling Online Presence , 2008, SDoW@ISWC.

[18]  Scott Wilson Presence in social networks , 2009 .

[19]  Hinrich Schütze,et al.  Introduction to information retrieval , 2008 .