The physical travelling salesman problem: WCCI 2012 competition
暂无分享,去创建一个
[1] S. LaValle. Rapidly-exploring random trees : a new tool for path planning , 1998 .
[2] Stéphane Donikian,et al. Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments , 2004, Comput. Graph. Forum.
[3] Luke Perkins,et al. Terrain Analysis in Real-Time Strategy Games: An Integrated Approach to Choke Point Detection and Region Decomposition , 2010, AIIDE.
[4] G. Croes. A Method for Solving Traveling-Salesman Problems , 1958 .
[5] M.C.S. Boeres,et al. A faster elastic-net algorithm for the traveling salesman problem , 1992, [Proceedings 1992] IJCNN International Joint Conference on Neural Networks.
[6] Julian Togelius,et al. The 2009 Simulated Car Racing Championship , 2010, IEEE Transactions on Computational Intelligence and AI in Games.
[7] Shen Lin. Computer solutions of the traveling salesman problem , 1965 .
[8] Narendra Ahuja,et al. A potential field approach to path planning , 1992, IEEE Trans. Robotics Autom..
[9] Simon M. Lucas,et al. Ms Pac-Man versus Ghost Team CEC 2011 competition , 2011, 2011 IEEE Congress of Evolutionary Computation (CEC).
[10] David S. Johnson,et al. The Traveling Salesman Problem: A Case Study in Local Optimization , 2008 .
[11] Simon M. Lucas,et al. Monte-Carlo Tree Search for the Physical Travelling Salesman Problem , 2012, EvoApplications.
[12] M Dorigo,et al. Ant colonies for the travelling salesman problem. , 1997, Bio Systems.
[13] F. Favata,et al. A study of the application of Kohonen-type neural networks to the Travelling Salesman Problem , 1991, Biological Cybernetics.
[14] W. Marsden. I and J , 2012 .
[15] Jon Jouis Bentley,et al. Fast Algorithms for Geometric Traveling Salesman Problems , 1992, INFORMS J. Comput..
[16] Arnav Jhala,et al. Building Human-Level AI for Real-Time Strategy Games , 2011, AAAI Fall Symposium: Advances in Cognitive Systems.
[17] Michael Jenkin,et al. Robotic exploration as graph construction , 1991, IEEE Trans. Robotics Autom..
[18] R. Brady. Optimization strategies gleaned from biological evolution , 1985, Nature.
[19] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[20] Gregory S. Chirikjian,et al. A new potential field method for robot path planning , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).
[21] Philip Hingston,et al. A new design for a Turing Test for Bots , 2010, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games.
[22] Daniel J. Rosenkrantz,et al. An analysis of several heuristics for the traveling salesman problem , 2013, Fundamental Problems in Computing.
[23] Anthony Brabazon,et al. Reactiveness and navigation in computer games: Different needs, different approaches , 2011, 2011 IEEE Conference on Computational Intelligence and Games (CIG'11).
[24] Simon M. Lucas,et al. Ms Pac-Man competition , 2007, SEVO.
[25] Andrew B. Kahng,et al. A new adaptive multi-start technique for combinatorial global optimizations , 1994, Oper. Res. Lett..
[26] Daniel J. Rosenkrantz,et al. An Analysis of Several Heuristics for the Traveling Salesman Problem , 1977, SIAM J. Comput..
[27] Fred W. Glover,et al. Future paths for integer programming and links to artificial intelligence , 1986, Comput. Oper. Res..
[28] Brian W. Kernighan,et al. An Effective Heuristic Algorithm for the Traveling-Salesman Problem , 1973, Oper. Res..
[29] D. Hunter Hale,et al. Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds , 2021, AIIDE.
[30] G. Clarke,et al. Scheduling of Vehicles from a Central Depot to a Number of Delivery Points , 1964 .
[31] Craig W. Reynolds. Steering Behaviors For Autonomous Characters , 1999 .
[32] Julian Togelius,et al. The 2009 Mario AI Competition , 2010, IEEE Congress on Evolutionary Computation.
[33] C. D. Gelatt,et al. Optimization by Simulated Annealing , 1983, Science.
[34] Howie Choset,et al. Coverage for robotics – A survey of recent results , 2001, Annals of Mathematics and Artificial Intelligence.