Distributed consensus in noncooperative congestion games: An application to road pricing

In this paper, we discuss a repeated noncooperative congestion game in which players have limited information about each other and make their decisions simultaneously. A consensus protocol is introduced to estimate the percentage of players selecting each resource. The underlying network at a given stage is chosen from a possible graph set randomly and independently. We show that the congestion game under investigation has at least one pure Nash equilibrium. In addition, we show that if some sort of inertia is imposed, the almost sure convergence to a pure Nash equilibrium can be ensured. After that, two dynamic pricing strategies are introduced to achieve social optimum and to spread out players' choices, respectively. Also, we apply these results to a trip timing problem based on the real traffic data in Singapore.

[1]  Jason R. Marden,et al.  Joint Strategy Fictitious Play with Inertia for Potential Games , 2005, Proceedings of the 44th IEEE Conference on Decision and Control.

[2]  Richard M. Murray,et al.  Consensus problems in networks of agents with switching topology and time-delays , 2004, IEEE Transactions on Automatic Control.

[3]  T. Başar,et al.  Dynamic Noncooperative Game Theory , 1982 .

[4]  Michael Patriksson,et al.  The Traffic Assignment Problem: Models and Methods , 2015 .

[5]  Z. Qu,et al.  Cooperative Control of Dynamical Systems: Applications to Autonomous Vehicles , 2009 .

[6]  Reza Olfati-Saber,et al.  Consensus and Cooperation in Networked Multi-Agent Systems , 2007, Proceedings of the IEEE.

[7]  Alireza Tahbaz-Salehi,et al.  A Necessary and Sufficient Condition for Consensus Over Random Networks , 2008, IEEE Transactions on Automatic Control.

[8]  Jason R. Marden,et al.  Cooperative Control and Potential Games , 2009, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics).

[9]  R.W. Beard,et al.  Discrete-time average-consensus under switching network topologies , 2006, 2006 American Control Conference.

[10]  Brian D. O. Anderson,et al.  Reaching a Consensus in a Dynamically Changing Environment: Convergence Rates, Measurement Delays, and Asynchronous Events , 2008, SIAM J. Control. Optim..

[11]  Laura Giarré,et al.  Consensus in Noncooperative Dynamic Games: A Multiretailer Inventory Application , 2008, IEEE Transactions on Automatic Control.

[12]  Laura Giarré,et al.  Distributed consensus in noncooperative inventory games , 2009, Eur. J. Oper. Res..

[13]  L. Shapley,et al.  Potential Games , 1994 .

[14]  L. Shapley,et al.  REGULAR ARTICLEPotential Games , 1996 .

[15]  Brian D. O. Anderson,et al.  Reaching a Consensus in a Dynamically Changing Environment: Convergence Rates, Measurement Delays, and Asynchronous Events , 2008, SIAM J. Control. Optim..

[16]  Nan Xiao,et al.  Average strategy fictitious play with application to road pricing , 2013, 2013 American Control Conference.

[17]  Randal W. Beard,et al.  Distributed Consensus in Multi-vehicle Cooperative Control - Theory and Applications , 2007, Communications and Control Engineering.

[18]  R. Rosenthal A class of games possessing pure-strategy Nash equilibria , 1973 .