The spatial bi-directional reflectance distribution function
暂无分享,去创建一个
Anselmo Lastra | David K. McAllister | Wolfgang Heidrich | Benjamin P. Cloward | W. Heidrich | D. McAllister | A. Lastra
[1] Thomas Malzbender,et al. Polynomial texture maps , 2001, SIGGRAPH.
[2] Donald P. Greenberg,et al. Non-linear approximation of reflectance functions , 1997, SIGGRAPH.
[3] Douglas Voorhies,et al. Reflection vector shading hardware , 1994, SIGGRAPH.
[4] HanrahanPat,et al. Direct WYSIWYG painting and texturing on 3D shapes , 1990 .
[5] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1999, TOGS.
[6] Robert L. Cook,et al. Shade trees , 1984, SIGGRAPH.
[7] Marc Olano,et al. Reflection space image based rendering , 1999, SIGGRAPH.
[8] Hans-Peter Seidel,et al. Towards interactive bump mapping with anisotropic shift-variant BRDFs , 2000, Workshop on Graphics Hardware.
[9] Stephen H. Westin,et al. Predicting reflectance functions from complex surfaces , 1992, SIGGRAPH.
[10] Harry Shum,et al. Synthesizing bidirectional texture functions for real-world surfaces , 2001, SIGGRAPH.
[11] Paul E. Debevec,et al. Acquiring the reflectance field of a human face , 2000, SIGGRAPH.
[12] Paul Debevec,et al. Modeling and Rendering Architecture from Photographs , 1996, SIGGRAPH 1996.
[13] Hans-Peter Seidel,et al. Image-Based Reconstruction of Spatially Varying Materials , 2001 .
[14] Jan Kautz,et al. Interactive rendering with arbitrary BRDFs using separable approximations , 1999, SIGGRAPH '99.
[15] Gregory J. Ward,et al. Measuring and modeling anisotropic reflection , 1992, SIGGRAPH.
[16] Jan Kautz,et al. Approximation of Glossy Reflection with Prefiltered Environment Maps , 2000, Graphics Interface.
[17] Alain Fournier,et al. Separating Reflection Functions for Linear Radiosity , 1995, Rendering Techniques.
[18] Anselmo Lastra,et al. A generalized surface appearance representation for computer graphics , 2002 .
[19] Katsushi Ikeuchi,et al. Object shape and reflectance modeling from observation , 1997, SIGGRAPH.
[20] James F. Blinn,et al. Texture and reflection in computer generated images , 1976, CACM.
[21] Michael D. McCool,et al. Homomorphic factorization of BRDFs for high-performance rendering , 2001, SIGGRAPH.
[22] Paul Debevec,et al. Inverse global illumination: Recovering re?ectance models of real scenes from photographs , 1998 .
[23] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[24] Kurt Akeley,et al. Reality Engine graphics , 1993, SIGGRAPH.
[25] Paul Lalonde,et al. A Wavelet Representation of Reflectance Functions , 1997, IEEE Trans. Vis. Comput. Graph..