Anima Studio: A Platform for Character Motion Synthesis and Interaction

The content generation of character animation is a hard task, because it has so many time consuming processes, and needs highly skilled animators. In this paper, an integrated visual platform has been proposed, which contains two key components, one is motion synthesis adapting to off-line fields, the other is motion interaction for real-time simulation in dynamic environments. Supplied with some secondary toolkits, which support WYSWYG (what you see is what you get), this platform becomes a full pipeline for character animation generations. The application fields contain digital games, visual effects, simulation, education, so on and forth.