Design and evaluation of a graphical iPad application for arranging adaptive furniture

We present the design and evaluation of an iPad application that will be used to operate the modular robots “Roombots”. Roombots are the building blocks for adaptive pieces of furniture. The application allows a user to arrange adaptive furniture within a room. We conducted a user study with 24 participants to evaluate our approach and to freely explore people's interaction. Data suggests that the ability to move with the tablet leads to a better precision of the furniture arrangement. No significant difference has been observed between using the application through a virtual representation of the room in contrast to an augmented reality environment, even if participants mentioned in a post-study questionnaire their preference for the augmented condition. Users described the interface as intuitive and easy to use.

[1]  Luc Girod Mobile control interface for modular robots , 2011 .

[2]  Wayne Piekarski,et al.  ARQuake: the outdoor augmented reality gaming system , 2002, CACM.

[3]  Hirokazu Kato,et al.  Advanced Interaction Techniques for Augmented Reality Applications , 2009, HCI.

[4]  Gregory S. Chirikjian,et al.  Modular Self-Reconfigurable Robot Systems [Grand Challenges of Robotics] , 2007, IEEE Robotics & Automation Magazine.

[5]  Ryutarou Ohbuchi,et al.  Merging virtual objects with the real world: seeing ultrasound imagery within the patient , 1992, SIGGRAPH.

[6]  S. Botden,et al.  Augmented versus Virtual Reality Laparoscopic Simulation: What Is the Difference? , 2007, World journal of surgery.

[7]  Heinz Wörn,et al.  AR-based Approach for Evaluation of new Model-based Control Algorithms , 2012, ROBOTIK.

[8]  Aude Billard,et al.  Roombots: Reconfigurable Robots for Adaptive Furniture , 2010, IEEE Computational Intelligence Magazine.

[9]  Ivan Poupyrev,et al.  Tangible Augmented Reality for Human Computer Interaction , 2002 .

[10]  Jaehoon Jung,et al.  Hand-held virtual reality: a feasibility study , 2006, VRST '06.

[11]  R. Osfield,et al.  Tutorial: Open scene graph A: introduction tutorial: Open scene graph B: examples and applications , 2004, IEEE Virtual Reality 2004.

[12]  Don Burns,et al.  Open Scene Graph A: Introduction, B: Examples and Applications , 2004, IEEE Conference on Virtual Reality and 3D User Interfaces.

[13]  Mark Billinghurst,et al.  Virtual object manipulation using a mobile phone , 2005, ICAT '05.

[14]  Eric Kolstad,et al.  Egocentric depth judgments in optical, see-through augmented reality , 2007, IEEE Transactions on Visualization and Computer Graphics.

[15]  Mark Ollila,et al.  Interactive Collaborative Scene Assembly Using AR on Mobile Phones , 2006, ICAT.

[16]  Mark Billinghurst,et al.  Face to face collaborative AR on mobile phones , 2005, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05).

[17]  Takeo Igarashi,et al.  Grab-carry-release: manipulating physical objects in a real scene through a smart phone , 2011, SA '11.

[18]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[19]  Paul Milgram,et al.  Perceptual issues in augmented reality , 1996, Electronic Imaging.