Goal-directed stepping with momentum control
暂无分享,去创建一个
[1] Kazuhito Yokoi,et al. The 3D linear inverted pendulum mode: a simple modeling for a biped walking pattern generation , 2001, Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180).
[2] Victor B. Zordan,et al. Simple Steps for Simply Stepping , 2008, ISVC.
[3] Marko B. Popovic,et al. Ground Reference Points in Legged Locomotion: Definitions, Biological Trajectories and Control Implications , 2005, Int. J. Robotics Res..
[4] Jovan Popovic,et al. Multiobjective control with frictional contacts , 2007, SCA '07.
[5] A. James Stewart,et al. Beyond keyframing: an algorithmic approach to animation , 1992 .
[6] Y. Pai,et al. Center of mass velocity-position predictions for balance control. , 1997, Journal of biomechanics.
[7] Jerry Pratt,et al. Velocity-Based Stability Margins for Fast Bipedal Walking , 2006 .
[8] David A. Forsyth,et al. Pushing people around , 2005, SCA '05.
[9] Norman I. Badler,et al. Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs , 2000, Graph. Model..
[10] KangKang Yin,et al. SIMBICON: simple biped locomotion control , 2007, ACM Trans. Graph..
[11] Jessica K. Hodgins,et al. Simulating balance recovery responses to trips based on biomechanical principles , 2009, SCA '09.
[12] Dimitris N. Metaxas,et al. Automating gait generation , 2001, SIGGRAPH.
[13] T. Flash,et al. The coordination of arm movements: an experimentally confirmed mathematical model , 1985, The Journal of neuroscience : the official journal of the Society for Neuroscience.
[14] Marko B. Popovic,et al. Angular momentum in human walking , 2008, Journal of Experimental Biology.
[15] Taku Komura,et al. Animating reactive motions for biped locomotion , 2004, VRST '04.
[16] Marco da Silva,et al. Interactive simulation of stylized human locomotion , 2008, ACM Trans. Graph..
[17] Jehee Lee,et al. Simulating biped behaviors from human motion data , 2007, SIGGRAPH 2007.
[18] E. Bizzi,et al. Human arm trajectory formation. , 1982, Brain : a journal of neurology.
[19] Jill L McNitt-Gray,et al. Regulation of angular impulse during fall recovery. , 2008, Journal of rehabilitation research and development.
[20] Petros Faloutsos,et al. Composable controllers for physics-based character animation , 2001, SIGGRAPH.
[21] Kazuhito Yokoi,et al. Resolved momentum control: humanoid motion planning based on the linear and angular momentum , 2003, Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453).
[22] Ambarish Goswami,et al. Postural Stability of Biped Robots and the Foot-Rotation Indicator (FRI) Point , 1999, Int. J. Robotics Res..
[23] C. Karen Liu,et al. Optimization-based interactive motion synthesis , 2009, ACM Trans. Graph..
[24] Victor B. Zordan,et al. Momentum control for balance , 2009, ACM Trans. Graph..
[25] Jehee Lee,et al. Simulating biped behaviors from human motion data , 2007, ACM Trans. Graph..
[26] Zoran Popovic,et al. Contact-aware nonlinear control of dynamic characters , 2009, ACM Trans. Graph..
[27] Sergey V. Drakunov,et al. Capture Point: A Step toward Humanoid Push Recovery , 2006, 2006 6th IEEE-RAS International Conference on Humanoid Robots.
[28] Michiel van de Panne,et al. From Footprints to Animation , 1997, Comput. Graph. Forum.
[29] Taku Komura,et al. Stepping motion for a human-like character to maintain balance against large perturbations , 2006, Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006..
[30] Dinesh K. Pai,et al. Data-driven Interactive Balancing Behaviors , 2005 .