Responsive characters from motion fragments
暂无分享,去创建一个
[1] Demetri Terzopoulos,et al. Automated learning of muscle-actuated locomotion through control abstraction , 1995, SIGGRAPH.
[2] Andrew W. Moore,et al. Reinforcement Learning: A Survey , 1996, J. Artif. Intell. Res..
[3] Richard S. Sutton,et al. Introduction to Reinforcement Learning , 1998 .
[4] Eugene Fiume,et al. Interactive control for physically-based animation , 2000, SIGGRAPH.
[5] Irfan A. Essa,et al. Machine Learning for Video-Based Rendering , 2000, NIPS.
[6] Roberto Pieraccini,et al. A stochastic model of human-machine interaction for learning dialog strategies , 2000, IEEE Trans. Speech Audio Process..
[7] Sung Yong Shin,et al. Computer puppetry: An importance-based approach , 2001, TOGS.
[8] Petros Faloutsos,et al. Composable controllers for physics-based character animation , 2001, SIGGRAPH.
[9] Jessica K. Hodgins,et al. Interactive control of avatars animated with human motion data , 2002, SIGGRAPH.
[10] Okan Arikan,et al. Interactive motion generation from examples , 2002, ACM Trans. Graph..
[11] Mira Dontcheva,et al. Layered acting for character animation , 2003, ACM Trans. Graph..
[12] Doug L. James,et al. Precomputing interactive dynamic deformable scenes , 2003, ACM Trans. Graph..
[13] Jovan Popovic,et al. Example-based control of human motion , 2004, SCA '04.
[14] Nancy S. Pollard,et al. Evaluating motion graphs for character navigation , 2004, SCA '04.
[15] C. Karen Liu,et al. Momentum-based parameterization of dynamic character motion , 2004, SCA '04.
[16] Jehee Lee,et al. Precomputing avatar behavior from human motion data , 2004, SCA '04.
[17] Andrew W. Moore,et al. The parti-game algorithm for variable resolution reinforcement learning in multidimensional state-spaces , 2004, Machine Learning.
[18] Peng Zhao,et al. User interfaces for interactive control of physics-based 3D characters , 2005, I3D '05.
[19] David A. Forsyth,et al. Learning to move autonomously in a hostile world , 2005, SIGGRAPH '05.
[20] Jessica K. Hodgins,et al. Performance animation from low-dimensional control signals , 2005, ACM Trans. Graph..
[21] Jessica K. Hodgins,et al. Performance animation from low-dimensional control signals , 2005, SIGGRAPH 2005.
[22] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[23] Doug L. James,et al. Mesh ensemble motion graphs , 2006, SIGGRAPH '06.
[24] Hyun Joon Shin,et al. Fat graphs: constructing an interactive character with continuous controls , 2006, SCA '06.
[25] J. Hodgins,et al. Reducing the search space for physically realistic human motion synthesis , 2006 .
[26] Okan Arikan,et al. Quick Motion Transitions with Cached Multi-way Blends , 2006 .
[27] Adrien Treuille,et al. Near-optimal character animation with continuous control , 2007, SIGGRAPH 2007.
[28] Nancy S. Pollard,et al. Evaluating motion graphs for character animation , 2007, TOGS.
[29] Michael Gleicher,et al. Parametric motion graphs , 2007, SI3D.
[30] Jessica K. Hodgins,et al. Construction and optimal search of interpolated motion graphs , 2007, ACM Trans. Graph..
[31] Hyun Joon Shin,et al. Snap-together motion: assembling run-time animations , 2003, SIGGRAPH '08.
[32] Lucas Kovar,et al. Motion graphs , 2002, SIGGRAPH Classes.