A new weighted pathfinding algorithms to reduce the search time on grid maps
暂无分享,去创建一个
[1] Nathan R. Sturtevant,et al. Memory-Efficient Abstractions for Pathfinding , 2007, AIIDE.
[2] Nils J. Nilsson,et al. A Formal Basis for the Heuristic Determination of Minimum Cost Paths , 1968, IEEE Trans. Syst. Sci. Cybern..
[3] Alban Grastien,et al. Online Graph Pruning for Pathfinding On Grid Maps , 2011, AAAI.
[4] Jeffrey S. Rosenschein,et al. Search Space Reduction Using Swamp Hierarchies , 2010, SOCS.
[5] Bernhard Glavina,et al. Solving findpath by combination of goal-directed and randomized search , 1990, Proceedings., IEEE International Conference on Robotics and Automation.
[6] Francisco J. Planes,et al. A critical examination of stoichiometric and path-finding approaches to metabolic pathways , 2008, Briefings Bioinform..
[7] Nathan R. Sturtevant,et al. Benchmarks for Grid-Based Pathfinding , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[8] V. Bulitko,et al. Learning in Real-Time Search: A Unifying Framework , 2011, J. Artif. Intell. Res..
[9] Martin V. Butz,et al. Search in Real-Time Video Games , 2013, Artificial and Computational Intelligence in Games.
[10] Toru Ishida,et al. Controlling the learning process of real-time heuristic search , 2003, Artif. Intell..
[11] Jonathan Schaeffer,et al. Dynamic Control in Real-Time Heuristic Search , 2008, J. Artif. Intell. Res..
[12] Ira Pohl,et al. Heuristic Search Viewed as Path Finding in a Graph , 1970, Artif. Intell..
[13] David Furcy,et al. Speeding up the Convergence of Real-Time Search , 2000, AAAI/IAAI.
[14] Nathan R. Sturtevant,et al. Real-Time Heuristic Search for Pathfinding in Video Games , 2011 .
[15] Mohd Shahrizal Sunar,et al. A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games , 2015, Int. J. Comput. Games Technol..
[16] Jorge A. Baier,et al. Weighted real-time heuristic search , 2013, AAMAS.
[17] Mikhail J. Atallah,et al. Algorithms and Theory of Computation Handbook , 2009, Chapman & Hall/CRC Applied Algorithms and Data Structures series.
[18] David Silver,et al. Cooperative Pathfinding , 2005, AIIDE.
[19] Richard E. Korf,et al. Real-Time Heuristic Search , 1990, Artif. Intell..
[20] Shoshana J. Wodak,et al. Metabolic PathFinding: inferring relevant pathways in biochemical networks , 2005, Nucleic Acids Res..
[21] Mikhail J. Atallah,et al. Algorithms and Theory of Computation Handbook, Second Edition, Volume 2: Special Topics and Techniques , 2009 .
[22] Emmanouil Tsardoulias,et al. A Review of Global Path Planning Methods for Occupancy Grid Maps Regardless of Obstacle Density , 2016, J. Intell. Robotic Syst..
[23] Adi Botea,et al. Near Optimal Hierarchical Path-Finding , 2004, J. Game Dev..
[24] Adi Botea,et al. Breaking Path Symmetries on 4-Connected Grid Maps , 2010, AIIDE.
[25] Dennis de Champeaux,et al. An Improved Bidirectional Heuristic Search Algorithm , 1975, JACM.
[26] H. Kolivand,et al. Identification of metabolic pathways using pathfinding approaches: a systematic review , 2016, Briefings in functional genomics.
[27] Ju-Ling Shih,et al. Game Factors and Game-Based Learning Design Model , 2015, Int. J. Comput. Games Technol..
[28] Emilio Frazzoli,et al. Incremental Sampling-based Algorithms for Optimal Motion Planning , 2010, Robotics: Science and Systems.
[29] Avi Bleiweiss,et al. GPU accelerated pathfinding , 2008, GH '08.