Tangibles for learning: a representational analysis of physical manipulation
暂无分享,去创建一个
[1] Kelly S. Mix,et al. Spatial Tools for Mathematical Thought , 2009, The Spatial Foundations of Language and Cognition.
[2] Robert A. Reeve,et al. Young Children's Understanding of Addition Concepts , 2002 .
[3] Mitchel Resnick,et al. Technologies for lifelong kindergarten , 1998 .
[4] Giyoo Hatano,et al. Digit memory of grand experts in abacus-derived mental calculation , 1983, Cognition.
[5] D. Clements. ‘Concrete’ Manipulatives, Concrete Ideas , 2000 .
[6] Robert S. Siegler,et al. Planning as a strategy choice, or why don't children plan when they should? , 1997 .
[7] Lara M. Triona,et al. Point and Click or Grab and Heft: Comparing the Influence of Physical and Virtual Instructional Materials on Elementary School Students' Ability to Design Experiments , 2003 .
[8] Margaret Wilson. The case for sensorimotor coding in working memory , 2001, Psychonomic bulletin & review.
[9] Herbert A. Simon,et al. Why a Diagram is (Sometimes) Worth Ten Thousand Words , 1987 .
[10] Paul P. Maglio,et al. On Distinguishing Epistemic from Pragmatic Action , 1994, Cogn. Sci..
[11] G. Mandler,et al. Subitizing: an analysis of its component processes. , 1982, Journal of experimental psychology. General.
[12] Kelly Dobson,et al. Sensory puzzles , 1999, CHI Extended Abstracts.
[13] Alissa Nicole Antle,et al. The CTI framework: informing the design of tangible systems for children , 2007, TEI.
[14] Herbert A. Simon,et al. Why a diagram is (sometimes) worth 10, 000 word , 1987 .
[15] Daniel L. Schwartz,et al. Physically Distributed Learning: Adapting and Reinterpreting Physical Environments in the Development of Fraction Concepts , 2005, Cogn. Sci..
[16] R. Klatzky,et al. Teachers’ gestures facilitate students’ learning: A lesson in symmetry , 2003 .
[17] Peta Wyeth,et al. Electronic Blocks: Tangible Programming Elements for Preschoolers , 2001, INTERACT.
[18] Thomas R. Tretter,et al. Haptic Augmentation of Science Instruction: Does Touch Matter? , 2006 .
[19] S. Ainsworth. DeFT: A Conceptual Framework for Considering Learning with Multiple Representations. , 2006 .
[20] Greg Corness,et al. Playing with the sound maker: do embodied metaphors help children learn? , 2008, IDC.
[21] Linda Jarvin,et al. When Theories Don't Add Up: Disentangling he Manipulatives Debate , 2007 .
[22] Wolff-Michael Roth,et al. From action to discourse: The bridging function of gestures , 2002, Cognitive Systems Research.
[23] Graeme S. Halford,et al. Value and Limitations of Analogs in Teaching Mathematics. , 1989 .
[24] Gavriel Salomon,et al. Cognitive Effects With and Of Computer Technology , 1990 .
[25] Herbert A. Simon,et al. Why a Diagram is (Sometimes) Worth Ten Thousand Words , 1987, Cogn. Sci..
[26] Friedrich Fröbel. Friedrich Froebel's Pedagogics of the Kindergarten: Or, His Ideas Concerning the Play and Playthings of the Child , 2010 .
[27] Kenton O'Hara,et al. Planning and the user interface: the effects of lockout time and error recovery cost , 1999, Int. J. Hum. Comput. Stud..
[28] Steve Benford,et al. Physical manipulation: evaluating the potential for tangible designs , 2009, TEI.
[29] Jim Dorward,et al. 190 Ready-to-Use Activities That Make Math Fun! (Book) , 2004 .
[30] S. Goldin-Meadow,et al. Beyond words: the importance of gesture to researchers and learners. , 2000, Child development.
[31] R. Cox. Representation construction, externalised cognition and individual differences , 1999 .
[32] Giovanna Moretto,et al. Grasping numbers , 2008, Experimental Brain Research.
[33] Susan M. Wagner,et al. Explaining Math: Gesturing Lightens the Load , 2001, Psychological science.
[34] Steve Benford,et al. The role of physical representations in solving number problems: A comparison of young children's use of physical and virtual materials , 2010, Comput. Educ..
[35] Paul Marshall,et al. Do tangible interfaces enhance learning? , 2007, TEI.
[36] Hiroshi Ishii,et al. Topobo: a constructive assembly system with kinetic memory , 2004, CHI.
[37] Z. Diénès. Building Up Mathematics , 1960 .
[38] Kenneth P. Fishkin,et al. A taxonomy for and analysis of tangible interfaces , 2004, Personal and Ubiquitous Computing.
[39] Orit Shaer,et al. The TAC paradigm: specifying tangible user interfaces , 2004, Personal and Ubiquitous Computing.
[40] Paul Mulholland,et al. Evaluating musical software using conceptual metaphors , 2009 .
[41] Hiroshi Ishii,et al. A comparison of spatial organization strategies in graphical and tangible user interfaces , 2000, DARE '00.
[42] R. Lehrer,et al. Technology and mathematics education , 2008 .
[43] E. Hutchins. Material anchors for conceptual blends , 2005 .
[44] Orit Shaer,et al. Smart Blocks: a tangible mathematical manipulative , 2007, TEI.
[45] D. Gentner. Structure‐Mapping: A Theoretical Framework for Analogy* , 1983 .
[46] Luciano Meira,et al. Making Sense of Instructional Devices: The Emergence of Transparency in Mathematical Activity. , 1998 .
[47] Brygg Ullmer,et al. Proceedings of the 1st international conference on Tangible and embedded interaction , 2007 .
[48] Yvonne Rogers,et al. New theoretical approaches for human-computer interaction , 2005, Annu. Rev. Inf. Sci. Technol..
[49] Elizabeth S. Spelke,et al. Principles of Object Perception , 1990, Cogn. Sci..
[50] Danae Stanton Fraser,et al. Literature Review in Learning with Tangible Technologies , 2004 .
[51] J. Deloache,et al. Manipulatives as symbols: A new perspective on the use of concrete objects to teach mathematics , 1997 .
[52] Douglas A. Grouws,et al. Handbook of research on mathematics teaching and learning , 1992 .
[53] Jiajie Zhang,et al. The Nature of External Representations in Problem Solving , 1997, Cogn. Sci..
[54] Maria Montessori,et al. The Montessori Method - Maria Montessori , 2007 .
[55] Michael L. Anderson. Embodied Cognition: A field guide , 2003, Artif. Intell..
[56] Alan F. Blackwell,et al. Cognitive Dimensions of Tangible Programming Languages , 2003 .
[57] Ali Mazalek,et al. Teaching table: a tangible mentor for pre-k math education , 2007, TEI.
[58] G. Lakoff,et al. Where mathematics comes from : how the embodied mind brings mathematics into being , 2002 .
[59] M. Alibali,et al. The function of gesture in learning to count: more than keeping track * , 1999 .
[60] Andrew Simpson,et al. Subitizing in Tactile Perception , 2006, Psychological science.
[61] Jörn Hurtienne,et al. Sad is heavy and happy is light: population stereotypes of tangible object attributes , 2009, TEI.
[62] Yvonne Rogers,et al. External cognition: how do graphical representations work? , 1996, Int. J. Hum. Comput. Stud..
[63] Sara Price,et al. The effect of representation location on interaction in a tangible learning environment , 2009, TEI.