IDC theory: creation and the creation loop

The interest-driven creator (IDC) theory is being developed as a group endeavor by Asian researchers to articulate a holistic learning design theory for future education in Asia. The theory hypothesizes that students, driven by interest, can be engaged in the creation of knowledge (generating ideas and artifacts). By repeating this creation process in their daily learning routines, they will excel in learning performance, develop twenty-first-century competencies, and form creation habits. We hope that with such practices in education, our future generations will ultimately become lifelong interest-driven creators. In IDC Theory, there are three anchored concepts, namely, interest, creation, and habit. Each anchored concept comprises three component concepts which form a concept loop. For example, the creation loop consists of three component concepts—imitating, combining, and staging. Imitating is concerned with taking in (or inputting) an abundant amount of existing knowledge from the outside world to form one’s background knowledge. Combining refers to delivering (or outputting) new ideas or artifacts prolifically by synthesizing existing information encountered in the world and thoughts arising from the students’ background knowledge. Staging relates to frequently demonstrating the generated ideas or artifacts to the relevant communities and receiving feedback from these communities to improve the novelty and value of the demonstrated outcomes while gaining social recognition and nurturing positive social emotions. This paper focuses on describing the three components of the creation loop. We provide three case studies to illustrate the creation loop at work, as well as how it intertwines with both the interest and habit loops in supporting students to develop their creation capabilities. In presenting this iteration of the creation concept, an anchored concept in IDC theory, we acknowledge the roles played of imitation, combination, and staging in different learning and education contexts—indeed, there are multiple theories that inform and intersect with it.

[1]  Bob Eberle Scamper: Games for Imagination Development , 1984 .

[2]  Mark F. Bear,et al.  Comprar Neurociencia. La Exploración Del Cerebro 4ª Ed. | Mark F. Bear | 9788416353613 | Wolters Kluwer España , 2016 .

[3]  S. Hidi,et al.  The Four-Phase Model of Interest Development , 2006 .

[4]  Hercy N. H. Cheng,et al.  IDC theory: habit and the habit loop , 2020, Res. Pract. Technol. Enhanc. Learn..

[5]  Dean Keith Simonton,et al.  Scientific Genius: A Psychology of Science , 1988 .

[6]  Anne Marsden,et al.  International Organization for Standardization , 2014 .

[7]  R. Keith Sawyer,et al.  Zig zag : the surprising path to greater creativity , 2013 .

[8]  S. Tan,et al.  Knowledge Creation in Education , 2014 .

[9]  MISSING-VALUE MISSING-VALUE,et al.  Knowledge Building , 2017 .

[10]  M. Iacoboni Mirroring People: The New Science of How We Connect with Others , 2008 .

[11]  E. Wenger Communities of Practice: Learning, Meaning, and Identity , 1998 .

[12]  C. Hmelo‐Silver Problem-Based Learning: What and How Do Students Learn? , 2004 .

[13]  Harold Abelson,et al.  From computational thinking to computational action , 2019, Commun. ACM.

[14]  R. Sternberg Handbook of Creativity: Subject Index , 1998 .

[15]  Thomas B. Ward,et al.  The Cambridge Handbook of Creativity: Cognition and Creativity , 2010 .

[16]  Brigitte Maier,et al.  Hereditary Genius An Inquiry Into Its Laws And Consequences , 2016 .

[17]  G. S. Alʹtshuller,et al.  And Suddenly the Inventor Appeared: TRIZ, the Theory of Inventive Problem Solving , 1996 .

[18]  Tak-Wai Chan How East Asian classrooms may change over the next 20 years , 2010, J. Comput. Assist. Learn..

[19]  Pete Van Mullem Peak: Secrets From the New Science of Expertise , 2016 .

[20]  Tak-Wai Chan,et al.  Reciprocal Tutoring: Design with Cognitive Load Sharing , 2015, International Journal of Artificial Intelligence in Education.

[21]  Benjamin S. Bloom,et al.  A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives , 2000 .

[22]  Josh Linkner Disciplined Dreaming: A Proven System to Drive Breakthrough Creativity , 2011 .

[23]  Michael McCauley,et al.  Computational thinking : the skill set of the 21st century , 2016 .

[24]  Annemarie S. Palincsar,et al.  Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning , 1991 .

[25]  Etienne Wenger,et al.  Situated Learning: Legitimate Peripheral Participation , 1991 .

[26]  Robert J. Crutcher,et al.  The role of deliberate practice in the acquisition of expert performance. , 1993 .

[27]  Yahya Tabesh Computational Thinking: A 21st Century Skill , 2017 .

[28]  Martin H. Levinson Creativity: Flow and the Psychology of Discovery and Invention , 1997 .

[29]  J. Crocker,et al.  From Vulnerability to Resilience , 2004, Psychological science.

[30]  Henri Poincaré,et al.  The foundations of science , 2022 .

[31]  Cesare Lombroso,et al.  The Man Of Genius , 1891 .

[32]  Benjamin S. Bloom,et al.  Taxonomy of Educational Objectives: The Classification of Educational Goals. , 1957 .

[33]  Giacomo Rizzolatti,et al.  Imitation: mechanisms and importance for human culture , 2014, Rendiconti Lincei.

[34]  Nancie Atwell,et al.  The Reading Zone: How to Help Kids Become Skilled, Passionate, Habitual, Critical Readers , 2007 .

[35]  Baw-Jhiune Liu,et al.  The effects of a Creative Commons approach on collaborative learning , 2013, Behav. Inf. Technol..

[36]  Ellen T. Kamp,et al.  Phases of inquiry-based learning: Definitions and the inquiry cycle , 2015 .

[37]  Maryam Alqassab,et al.  Providing formative peer feedback: What do we know? , 2018 .

[38]  M. Scardamalia,et al.  Knowledge Building: Theory, Pedagogy, and Technology , 2006 .

[39]  A. Meltzoff,et al.  Imitation of Facial and Manual Gestures by Human Neonates , 1977, Science.

[40]  Albert Rothenberg,et al.  The Janusian Process in Scientific Creativity , 1996 .

[41]  A Bandura,et al.  Social Foundations of Thought and Action: Cognitive Theory. , 1986 .

[42]  Calvin C. Y. Liao,et al.  Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century , 2018, Journal of Computers in Education.

[43]  Mark A. Runco,et al.  Cognition and creativity , 1995 .

[44]  Michele Knobel,et al.  Remix: The Art and Craft of Endless Hybridization , 2008 .

[45]  Richard E. Morehouse GRIT: The Power of Passion and Perseverance , 2016 .

[46]  G. Rizzolatti,et al.  Mirror neurons: from discovery to autism , 2009, Experimental Brain Research.

[47]  P. David Pearson Developing Expertise in Reading Comprehension: What Should Be Taught? How Should It Be Taught? Technical Report No. 512. , 1990 .

[48]  Yahya TABESH Computational Thinking : A 21 st Century Skill , 2017 .

[49]  Susan E. Newman,et al.  Cognitive Apprenticeship: Teaching the Craft of Reading, Writing, and Mathematics. Technical Report No. 403. , 1987 .

[50]  Michael Michalko,et al.  Cracking Creativity: The Secrets of Creative Genius , 1998 .

[51]  Tim Brown,et al.  Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation , 2009 .

[52]  Etienne Wenger,et al.  Communities of Practice: Learning, Meaning, and Identity , 1998 .

[53]  Lawrence Lessig,et al.  Remix: Making Art and Commerce Thrive in the Hybrid Economy , 2008 .

[54]  Manu Kapur Productive Failure , 2006, ICLS.

[55]  A. Maslow A Theory of Human Motivation , 1943 .

[56]  J. Piaget Play, dreams and imitation in childhood , 1951 .

[57]  R. Weisberg Creativity - Genius and Other Myths , 1986 .

[58]  A. Bandura Social Foundations of Thought and Action: A Social Cognitive Theory , 1985 .

[59]  G. Rizzolatti,et al.  Understanding motor events: a neurophysiological study , 2004, Experimental Brain Research.

[60]  J. Kounios,et al.  The Eureka Factor: Aha Moments, Creative Insight, and the Brain , 2015 .

[61]  Zhi-Hong Chen,et al.  Exploring Long-term Behavior Patterns in a Book Recommendation System for Reading , 2017, J. Educ. Technol. Soc..

[62]  Chen-Chung Liu,et al.  A remix-oriented approach to promoting student engagement in a long-term participatory learning program , 2017, Comput. Educ..

[63]  Maryam Hussain,et al.  Investigating grit and its relations with college students’ self-regulated learning and academic achievement , 2015 .