Head and Body Motion Prediction to Enable Mobile VR Experiences with Low Latency
暂无分享,去创建一个
Sujit Dey | Madhukar Budagavi | Jianzhong Zhang | Xueshi Hou | M. Budagavi | S. Dey | Jianzhong Zhang | Xueshi Hou
[1] Feng Qian,et al. Optimizing 360 video delivery over cellular networks , 2016, ATC@MobiCom.
[2] Wojciech Zaremba,et al. Recurrent Neural Network Regularization , 2014, ArXiv.
[3] Bruno Mannoni,et al. A virtual museum , 1997, CACM.
[4] Sujit Dey,et al. Wireless VR/AR with Edge/Cloud Computing , 2017, 2017 26th International Conference on Computer Communication and Networks (ICCCN).
[5] M. Arditti. Unity , 1957, Journal of the Irish Medical Association.
[6] Sofia Pescarin,et al. Virtual Rome , 2008, SIGGRAPH '08.
[7] Neil Davey,et al. Time Series Prediction and Neural Networks , 2001, J. Intell. Robotic Syst..
[8] Y. Charlie Hu,et al. Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices , 2017, IEEE Transactions on Mobile Computing.
[9] David Chu,et al. FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization , 2016, MobiSys.
[10] Marco Gruteser,et al. Cutting the Cord: Designing a High-quality Untethered VR System with Low Latency Remote Rendering , 2018, MobiSys.
[11] Xin Liu,et al. Shooting a moving target: Motion-prediction-based transmission for 360-degree videos , 2016, 2016 IEEE International Conference on Big Data (Big Data).
[12] Brendan Iribe. Oculus Rift를 이용한 체감형 게임 구현 , 2014 .
[13] Gang Wang,et al. Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition , 2016, ECCV.
[14] Danica Kragic,et al. Deep Representation Learning for Human Motion Prediction and Classification , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[15] Michael J. Black,et al. On Human Motion Prediction Using Recurrent Neural Networks , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[16] R. Schafer,et al. What Is a Savitzky-Golay Filter? , 2022 .
[17] Robert B. McGhee,et al. Design, Implementation, and Experimental Results of a Quaternion-Based Kalman Filter for Human Body Motion Tracking , 2005, IEEE Transactions on Robotics.
[18] Silvio Savarese,et al. Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks , 2018, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[19] Sujit Dey,et al. Predictive View Generation to Enable Mobile 360-degree and VR Experiences , 2018, VR/AR Network@SIGCOMM.
[20] Kuan-Ta Chen,et al. Fixation Prediction for 360 ° Video Streaming to Head-Mounted Displays , 2017 .
[21] Silvio Savarese,et al. Social LSTM: Human Trajectory Prediction in Crowded Spaces , 2016, 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[22] Yoshua Bengio,et al. Learning Phrase Representations using RNN Encoder–Decoder for Statistical Machine Translation , 2014, EMNLP.