A dynamic attention assessment and enhancement tool using computer graphics
暂无分享,去创建一个
[1] D. Hammond,et al. What Is Neurofeedback , 2007 .
[2] Begoña García Zapirain,et al. Tennis computer game with brain control using EEG signals , 2011, 2011 16th International Conference on Computer Games (CGAMES).
[3] Gerald R. Ferris,et al. The performance evaluation context: Social, emotional, cognitive, political, and relationship components , 2008 .
[4] Qiang Wang,et al. EEG-Based "Serious" Games Design for Medical Applications , 2010, 2010 International Conference on Cyberworlds.
[5] Aribert Rothenberger,et al. Distinct EEG effects related to neurofeedback training in children with ADHD: a randomized controlled trial. , 2009, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.
[6] Ian Pitt,et al. Evaluating a Brain-Computer Interface to Categorise Human Emotional Response , 2010, 2010 10th IEEE International Conference on Advanced Learning Technologies.
[7] Christian Laugier,et al. Controlling a Wheelchair Indoors Using Thought , 2007, IEEE Intelligent Systems.
[8] C. G. Lim,et al. Effectiveness of a brain-computer interface based programme for the treatment of ADHD: a pilot study. , 2010, Psychopharmacology bulletin.
[9] J. Fermaglich. Electric Fields of the Brain: The Neurophysics of EEG , 1982 .
[10] Tauseef Gulrez,et al. Brain-computer interface: Next generation thought controlled distributed video game development platform , 2008, 2008 IEEE Symposium On Computational Intelligence and Games.
[11] Michitaka Hirose,et al. Brain-Computer Interfaces, Virtual Reality, and Videogames , 2008, Computer.
[12] Haihong Zhang,et al. A Brain-Controlled Wheelchair Based on P300 and Path Guidance , 2006, The First IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics, 2006. BioRob 2006..