Stepping motion for a human-like character to maintain balance against large perturbations
暂无分享,去创建一个
[1] Kazuhito Yokoi,et al. The first human-size humanoid that can fall over safely and stand-up again , 2003, Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453).
[2] C. Karen Liu,et al. Synthesis of complex dynamic character motion from simple animations , 2002, ACM Trans. Graph..
[3] Hyeong-Seok Ko,et al. Motion Balance Filtering , 2000, Comput. Graph. Forum.
[4] M. Vukobratovic,et al. On the stability of anthropomorphic systems , 1972 .
[5] Taku Komura,et al. The dynamic postural adjustment with the quadratic programming method , 2002, IEEE/RSJ International Conference on Intelligent Robots and Systems.
[6] Nancy S. Pollard,et al. Efficient synthesis of physically valid human motion , 2003, ACM Trans. Graph..
[7] Jessica K. Hodgins,et al. Motion capture-driven simulations that hit and react , 2002, SCA '02.
[8] Kazuhito Yokoi,et al. Resolved momentum control: humanoid motion planning based on the linear and angular momentum , 2003, Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453).
[9] Masayuki Inaba,et al. Online generation of humanoid walking motion based on a fast generation method of motion pattern that follows desired ZMP , 2002, IEEE/RSJ International Conference on Intelligent Robots and Systems.