Motion graphs
暂无分享,去创建一个
[1] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[2] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[3] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[4] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[5] Michiel van de Panne,et al. Motion synthesis by example , 1996 .
[6] Thomas W. Calvert,et al. Knowledge-Driven, Interactive Animation of Human Running , 1996, Graphics Interface.
[7] Ken Perlin,et al. Improv: a system for scripting interactive actors in virtual worlds , 1996, SIGGRAPH.
[8] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.
[9] J. Hahn,et al. Interpolation Synthesis of Articulated Figure Motion , 1997, IEEE Computer Graphics and Applications.
[10] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[11] Michael F. Cohen,et al. Verbs and Adverbs: Multidimensional Motion Interpolation , 1998, IEEE Computer Graphics and Applications.
[12] Sung Yong Shin,et al. A hierarchical approach to interactive motion editing for human-like figures , 1999, SIGGRAPH.
[13] Franck Multon,et al. Computer Animation of Human Walking: a Survey , 1999 .
[14] Christoph Bregler,et al. Animating by multi-level sampling , 2000, Proceedings Computer Animation 2000.
[15] R. Bowden. Learning Statistical Models of Human Motion , 2000 .
[16] Adrian Hilton,et al. Realistic synthesis of novel human movements from a database of motion capture examples , 2000, Proceedings Workshop on Human Motion.
[17] Richard Szeliski,et al. Video textures , 2000, SIGGRAPH.
[18] Aaron Hertzmann,et al. Style machines , 2000, SIGGRAPH 2000.
[19] David C. Hogg,et al. Learning Variable-Length Markov Models of Behavior , 2001, Comput. Vis. Image Underst..
[20] Michael Gleicher,et al. Motion path editing , 2001, I3D '01.
[21] Dimitris N. Metaxas,et al. Automating gait generation , 2001, SIGGRAPH.
[22] Petros Faloutsos,et al. Composable controllers for physics-based character animation , 2001, SIGGRAPH.
[23] Mark Mizuguchi,et al. Data driven motion transitions for interactive games , 2001, Eurographics.
[24] Harry Shum,et al. Motion texture: a two-level statistical model for character motion synthesis , 2002, ACM Trans. Graph..
[25] Jessica K. Hodgins,et al. Interactive control of avatars animated with human motion data , 2002, SIGGRAPH.
[26] Christoph Bregler,et al. Motion capture assisted animation: texturing and synthesis , 2002, ACM Trans. Graph..
[27] Lucas Kovar,et al. Footskate cleanup for motion capture editing , 2002, SCA '02.
[28] Okan Arikan,et al. Interactive motion generation from examples , 2002, ACM Trans. Graph..