Intelligent camera control for graphical environments
暂无分享,去创建一个
[1] J. A. Adam,et al. Virtual reality is for real , 1993 .
[2] David Zeltzer,et al. Pump it up: computer animation of a biomechanically based model of muscle using the finite element method , 1992, SIGGRAPH.
[3] Chris Esposito. Virtual reality: perspectives, applications, and architecture , 1993 .
[4] Rodney A. Brooks,et al. Solving the find-path problem by good representation of free space , 1982, IEEE Transactions on Systems, Man, and Cybernetics.
[5] Allen Newell,et al. The Prospects for Psychological Science in Human-Computer Interaction , 1985, Hum. Comput. Interact..
[6] Don E. Eyles. A computer graphics system for visualizing spacecraft in orbit , 1991 .
[7] Margaret A. Hagen,et al. An investigation of the relationship between viewing condition and preference for true and modified linear perspective with adults. , 1976 .
[8] Len Bass,et al. User interface software , 1993 .
[9] Julian Hochberg,et al. Representation of motion and space in video and cinematic displays , 1986 .
[10] Nils J. Nilsson,et al. A Formal Basis for the Heuristic Determination of Minimum Cost Paths , 1968, IEEE Trans. Syst. Sci. Cybern..
[11] G. A. Miller. The magical number seven plus or minus two: some limits on our capacity for processing information. , 1956, Psychological review.
[12] Jian L. Zhou,et al. User's Guide for CFSQP Version 2.0: A C Code for Solving (Large Scale) Constrained Nonlinear (Minimax) Optimization Problems, Generating Iterates Satisfying All Inequality Constraints , 1994 .
[13] R. L. Campbell,et al. Artifacts as psychological theories: the case of human-computer interaction , 1989 .
[14] James D. Foley,et al. Fundamentals of interactive computer graphics , 1982 .
[15] Peter Kovesi,et al. Automatic Sensor Placement from Vision Task Requirements , 1988, IEEE Trans. Pattern Anal. Mach. Intell..
[16] Donald P. Greenberg,et al. Path specification and path coherence , 1982, SIGGRAPH.
[17] B. Kawin,et al. How Movies Work , 1987 .
[18] M. P. Friedman,et al. HANDBOOK OF PERCEPTION , 1977 .
[19] J. Schwartz,et al. On the Complexity of Motion Planning for Multiple Independent Objects; PSPACE- Hardness of the "Warehouseman's Problem" , 1984 .
[20] Kuldeep Kumar,et al. User cube: a taxonomy of end users , 1989, CACM.
[21] Jeffrey Esakov,et al. An Investigation of Language Input and Performance Timing for Task Animation , 1988 .
[22] Michael Potmesil,et al. A lens and aperture camera model for synthetic image generation , 1981, SIGGRAPH '81.
[23] D. Norman. The psychology of everyday things , 1990 .
[24] Michael J. Potel,et al. Interacting with the GALATEA film analysis system , 1976, SIGGRAPH '76.
[25] David Zeltzer,et al. Autonomy, Interaction, and Presence , 1992, Presence: Teleoperators & Virtual Environments.
[26] Michael Girard,et al. Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.
[27] Douglas E. McGovern,et al. Experience and results in teleoperation of land vehicles , 1991 .
[28] B Walton,et al. Job and Task Analysis. , 1979 .
[29] Neil Gershenfeld,et al. MIT-Media Lab , 1991, ICMC.
[30] Jock D. Mackinlay,et al. Rapid controlled movement through a virtual 3D workspace , 1990, SIGGRAPH.
[31] Kevin Lynch,et al. The Image of the City , 1960 .
[32] John Preston Isenhour. The effects of context and order in film editing , 1975 .
[33] John K. Ousterhout,et al. Tcl: An Embeddable Command Language , 1989, USENIX Winter.
[34] Donald P. Greenberg,et al. Computer Graphics in Architecture , 1974 .
[35] Sally A. Applin,et al. The virtual museum: Interactive 3D navigation of a multimedia database , 1992, Comput. Animat. Virtual Worlds.
[36] J. T. Shwartz,et al. On the Piano Movers' Problem : III , 1983 .
[37] Henry Lieberman,et al. Watch what I do: programming by demonstration , 1993 .
[38] Roger Y. Tsai,et al. Sensor planning for robotic vision: a review , 1992 .
[39] Michael Zyda,et al. NPSNET: constructing a 3D virtual world , 1992, I3D '92.
[40] John Lasseter,et al. Principles of traditional animation applied to 3D computer animation , 1987, SIGGRAPH.
[41] Tomás Lozano-Pérez,et al. An algorithm for planning collision-free paths among polyhedral obstacles , 1979, CACM.
[42] Warren Robinett,et al. Virtual environment display system , 1987, I3D '86.
[43] David A. Rabenhorst,et al. An Architecture for Virtual Worlds , 1992, Presence: Teleoperators & Virtual Environments.
[44] Mary Beth Rosson,et al. Paradox of the active user , 1987 .
[45] G. A. Miller. THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .
[46] Paul E. Haeberli,et al. ConMan: a visual programming language for interactive graphics , 1988, SIGGRAPH.
[47] S. Bate,et al. Heuristic route planning: an application to fighter aircraft , 1988, Proceedings of the IEEE 1988 National Aerospace and Electronics Conference.
[48] Daniel Thalmann,et al. Special Cinematographic Effects with Virtual Movie Cameras , 1986, IEEE Computer Graphics and Applications.
[49] Tosiyasu L. Kunii,et al. Automating view function generation for walk-through animation using a Reed graph , 1990 .
[50] Jeffrey Esakov,et al. An architecture for high-level human task animation control , 1991 .
[51] David F. Rogers,et al. Mathematical elements for computer graphics , 1976 .
[52] Oussama Khatib,et al. The robotics review 1 , 1989 .
[53] Noël Burch. Theory of film practice , 1973 .
[54] R. A. Earnshaw. Tools and techniques for scientific visualization , 1991 .
[55] R. S. Nickerson,et al. On conversational interaction with computers , 1976, UODIGS '76.
[56] Alan Borning,et al. ThingLab: a constraint-oriented simulation laboratory , 1979 .
[57] Massimo Andrea Russo. The design and implementation of a three degree of freedom force output joystick , 1990 .
[58] Ronen Barzel,et al. A modeling system based on dynamic constraints , 1988, SIGGRAPH.
[59] Donald A. Norman,et al. User Centered System Design: New Perspectives on Human-Computer Interaction , 1988 .
[60] V. Braitenberg. Vehicles, Experiments in Synthetic Psychology , 1984 .
[61] I. Howard,et al. Human Spatial Orientation , 1966 .
[62] Beverly M. Huey,et al. Human Performance Models for Computer-Aided Engineering , 1990 .
[63] Michael Gleicher,et al. Through-the-lens camera control , 1992, SIGGRAPH.
[64] Jaron Lanier,et al. Reality built for two: a virtual reality tool , 1990, I3D '90.
[65] Satoru Kawai,et al. A simple method for computing general position in displaying three-dimensional objects , 1988, Comput. Vis. Graph. Image Process..
[66] D. A. Duce,et al. Visualization in Scientific Computing , 1994, Focus on Computer Graphics.
[67] Thomas B. Sheridan. Task Allocation and Supervisory Control , 1988 .
[68] Steven D. Pieper,et al. Control of a virtual actor: the roach , 1990, I3D '90.
[69] Peter P. Tanner,et al. Tablet-based valuators that provide one, two, or three degrees of freedom , 1981, SIGGRAPH '81.
[70] Ruven Brooks. Comparative task analysis: an alternative direction for Human-computer interaction science , 1991 .
[71] Steven M. Drucker,et al. CINEMA: a system for procedural camera movements , 1992, I3D '92.
[72] J. Latombe,et al. Numerical potential field techniques for robot path planning , 1991 .
[73] Colin Ware,et al. Exploration and virtual camera control in virtual three dimensional environments , 1990, I3D '90.
[74] F Balaguer,et al. Virtual Environments, in: New Trends in Animation and Visualization , 1991 .
[75] Michael Kass,et al. CONDOR: constraint-based dataflow , 1992, SIGGRAPH.
[76] Donald A. Norman,et al. Things that make us smart , 1979 .
[77] Norman I. Badler,et al. Automatic viewing control for 3D direct manipulation , 1992, I3D '92.
[78] Mark A. Tarlton,et al. A framework for dynamic visual applications , 1992, I3D '92.
[79] Jane Wilhelms,et al. Toward Automatic Motion Control , 1987, IEEE Computer Graphics and Applications.
[80] Steven K. Feiner,et al. Issues in the automated generation of animated presentations , 1990 .
[81] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[82] Norman I. Badler,et al. Multi-dimensional input techniques and articulated figure positioning by multiple constraints , 1987, I3D '86.
[83] Brian S. Penn. Goal based mission planning for remotely piloted air vehicles (RPAVs) , 1989, Proceedings of the IEEE National Aerospace and Electronics Conference.
[84] L. Kaufman,et al. Handbook of perception and human performance , 1986 .
[85] J. Schwartz,et al. On the Piano Movers' Problem: III. Coordinating the Motion of Several Independent Bodies: The Special Case of Circular Bodies Moving Amidst Polygonal Barriers , 1983 .
[86] Michael Gleicher,et al. Briar: a constraint-based drawing program , 1992, CHI.
[87] James D. Hollan,et al. Direct Manipulation Interfaces , 1985, Hum. Comput. Interact..
[88] Jean-Claude Latombe,et al. Robot motion planning , 1970, The Kluwer international series in engineering and computer science.
[89] A. K. Bejczy,et al. Experimental results with a six-degree-of-freedom force-reflecting hand controller , 1981 .
[90] Frederick P. Brooks,et al. Towards image realism with interactive update rates in complex virtual building environments , 1990, I3D '90.
[91] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[92] R. V. Kruk,et al. Multi-axis control in telemanipulation and vehicle guidance , 1991 .
[93] Steven M. Drucker,et al. A Virtual Environment System for Mission Planning , 1992 .
[94] John M. Carroll,et al. Designing Interaction: Psychology at the Human-Computer Interface , 1991 .
[95] Gregory M. Nielson. On the topic of interactive scientific visualization , 1991 .
[96] Y. J. Tejwani,et al. Robot vision , 1989, IEEE International Symposium on Circuits and Systems,.
[97] Philip E. Gill,et al. Practical optimization , 1981 .
[98] Nelson L. Max,et al. A characterization of the scientific data analysis process , 1992, Proceedings Visualization '92.
[99] Michael Gleicher,et al. Interactive dynamics , 1990, I3D '90.
[100] D. B. Chamberlain,et al. Advanced mission planning system (AMPS) employing terrain and intelligence database support , 1988, Proceedings of the IEEE 1988 National Aerospace and Electronics Conference.
[101] Donald A. Norman,et al. Design principles for human-computer interfaces , 1983, CHI '83.
[102] Karel Reisz. The Technique of Film Editing , 1957 .
[103] Abigail Sellen,et al. A study in interactive 3-D rotation using 2-D control devices , 1988, SIGGRAPH.
[104] Julian Hochberg,et al. Chapter 6 – The Perception of Motion Pictures , 1996 .
[105] Christopher J. Bowen. Grammar of the Edit , 1993 .
[106] Lawrence W. Stark,et al. Visual enhancements in pick-and-place tasks: Human operators controlling a simulated cylindrical manipulator , 1987, IEEE Journal on Robotics and Automation.
[107] B. Barsky,et al. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling , 1987 .
[108] Peter Schröder,et al. The virtual erector set: dynamic simulation with linear recursive constraint propagation , 1990, I3D '90.
[109] Ben Shneiderman,et al. Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .
[110] Brenda K. Laurel,et al. Interface as Mimesis , 1986 .
[111] Andrew P. Witkin,et al. Energy constraints on parameterized models , 1987, SIGGRAPH.
[112] Daniel Thalmann,et al. Physically-based interactive camera motion control using 3D input devices , 1991 .
[113] Stuart J. Russell,et al. Do the right thing , 1991 .
[114] Julian Hochberg,et al. Combining views , 1989 .
[115] Ronen Barzel. Controlling Rigid Bodies with Dynamic Constraints , 1988 .
[116] John F. Hughes,et al. Smooth interpolation of orientations with angular velocity constraints using quaternions , 1992, SIGGRAPH.
[117] D. Arijon,et al. Grammar of Film Language , 1976 .
[118] Gavriel Salvendy,et al. Handbook of human factors. , 1987 .
[119] Ronald C. Arkin,et al. Motor Schema — Based Mobile Robot Navigation , 1989, Int. J. Robotics Res..
[120] S. J. Asseo. Terrain following/terrain avoidance path optimization using the method of steepest descent , 1988, Proceedings of the IEEE 1988 National Aerospace and Electronics Conference.
[121] R. Shepard,et al. Mental Rotation of Three-Dimensional Objects , 1971, Science.
[122] Eric A. Bier. Snap-dragging in three dimensions , 1990, I3D '90.
[123] S. Joy Mountford,et al. The Art of Human-Computer Interface Design , 1990 .
[124] Michael F. Cohen,et al. Controlling dynamic simulation with kinematic constraints , 1987, SIGGRAPH.
[125] S. Ellis. Pictorial communication in virtual and real environments , 1991 .
[126] Brian A. Barsky,et al. Local Control of Bias and Tension in Beta-splines , 1983, TOGS.
[127] Richard H. Lathrop,et al. Constrained (closed-loop) robot simulation by local constraint propagation , 1986, Proceedings. 1986 IEEE International Conference on Robotics and Automation.
[128] Daniel Thalmann,et al. New trends in animation and visualization , 1991 .
[129] Leonard J. Bass,et al. Developing software for the user interface , 1991, The SEI series in software engineering / Software Engineering Institute.
[130] Frederick P. Brooks,et al. Feeling and seeing: issues in force display , 1990, I3D '90.
[131] Thomas W. Calvert,et al. Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.
[132] Steven K. Feiner,et al. Automated generation of intent-based 3D Illustrations , 1991, SIGGRAPH.
[133] Richard H. Bartels,et al. Interpolating splines with local tension, continuity, and bias control , 1984, SIGGRAPH.
[134] J. Foley. Interfaces for advanced computing , 1987 .
[135] Pattie Maes,et al. Situated agents can have goals , 1990, Robotics Auton. Syst..
[136] Thomas K. Landauer,et al. Relations between cognitive psychology and computer system design , 1990 .
[137] Arun N. Netravali,et al. Motion interpolation by optimal control , 1988, SIGGRAPH.
[138] Steven M. Drucker,et al. Intelligent Camera Control in a Virtual Environment , 1994 .
[139] F. P. Brooks,et al. Grasping reality through illusion—interactive graphics serving science , 1988, CHI '88.
[140] Craig W. Reynolds. Computer animation with scripts and actors , 1982, SIGGRAPH.
[141] E. J.,et al. ON THE COMPLEXITY OF MOTION PLANNING FOR MULTIPLE INDEPENDENT OBJECTS ; PSPACE HARDNESS OF THE " WAREHOUSEMAN ' S PROBLEM " . * * ) , 2022 .
[142] Norman I. Badler,et al. Making Them Move: Mechanics, Control & Animation of Articulated Figures , 1990 .
[143] John C. Platt,et al. Constraints methods for flexible models , 1988, SIGGRAPH.
[144] Steven K. Feiner,et al. Near real-time shadow generation using BSP trees , 1989, SIGGRAPH '89.
[145] Rae A. Earnshaw,et al. Virtual Reality Systems , 1993 .
[146] Frederick P. Brooks,et al. Walkthrough—a dynamic graphics system for simulating virtual buildings , 1987, I3D '86.
[147] Alex Pentland,et al. Computational complexity versus virtual worlds , 1990, I3D '90.
[148] Ben Shneiderman,et al. Direct Manipulation: A Step Beyond Programming Languages , 1983, Computer.
[149] H. Benjamin Brown,et al. Experiments in Balance with a 3D One-Legged Hopping Machine , 1984 .
[150] Daniel Thalmann,et al. Computer Animation ’90 , 2011, Springer Japan.
[151] David Zeltzer,et al. Task-level graphical simulation: abstraction, representation, and control , 1991 .
[152] Robert Lake,et al. Near-Real-Time Control of Human Figure Models , 1987, IEEE Computer Graphics and Applications.
[153] B. Schneiderman,et al. Designing the User Interface. Strategies for Effective Human-Computer Interaction , 1992 .
[154] Greg Nelson,et al. Juno, a constraint-based graphics system , 1985, SIGGRAPH.
[155] B. H. McCormick,et al. Visualization in scientific computing , 1995 .