暂无分享,去创建一个
[1] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[2] Philip Bachman,et al. Deep Reinforcement Learning that Matters , 2017, AAAI.
[3] Andrew Zisserman,et al. Convolutional Two-Stream Network Fusion for Video Action Recognition , 2016, 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[4] Demis Hassabis,et al. Mastering the game of Go without human knowledge , 2017, Nature.
[5] Tom Schaul,et al. Rainbow: Combining Improvements in Deep Reinforcement Learning , 2017, AAAI.
[6] Mikhail Pavlov,et al. Deep Attention Recurrent Q-Network , 2015, ArXiv.
[7] M. Gluck,et al. Hippocampal mediation of stimulus representation: A computational theory , 1993, Hippocampus.
[8] Luxin Zhang,et al. AGIL: Learning Attention from Human for Visuomotor Tasks , 2018, ECCV.
[9] Christof Koch,et al. A Model of Saliency-Based Visual Attention for Rapid Scene Analysis , 2009 .
[10] Lukasz Kaiser,et al. Attention is All you Need , 2017, NIPS.
[11] Alex Graves,et al. Asynchronous Methods for Deep Reinforcement Learning , 2016, ICML.
[12] Jonathan D. Cohen,et al. The effects of neural gain on attention and learning , 2013, Nature Neuroscience.
[13] Andrea Palazzi,et al. Predicting the Driver's Focus of Attention: The DR(eye)VE Project , 2017, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[14] Honglak Lee,et al. Action-Conditional Video Prediction using Deep Networks in Atari Games , 2015, NIPS.
[15] Alex Graves,et al. Recurrent Models of Visual Attention , 2014, NIPS.
[16] Shie Mannor,et al. Graying the black box: Understanding DQNs , 2016, ICML.
[17] David Fitzpatrick,et al. Vision: The Eye , 2001 .
[18] Matthew H Tong,et al. SUN: Top-down saliency using natural statistics , 2009, Visual cognition.
[19] Gunnar Farnebäck,et al. Two-Frame Motion Estimation Based on Polynomial Expansion , 2003, SCIA.
[20] Demis Hassabis,et al. Mastering the game of Go with deep neural networks and tree search , 2016, Nature.
[21] Jonathan Dodge,et al. Visualizing and Understanding Atari Agents , 2017, ICML.
[22] Alexander C. Berg,et al. Combining multiple sources of knowledge in deep CNNs for action recognition , 2016, 2016 IEEE Winter Conference on Applications of Computer Vision (WACV).
[23] D. Ballard,et al. Eye movements in natural behavior , 2005, Trends in Cognitive Sciences.
[24] Dušan Nemec,et al. A visual attention operator for playing Pac-Man , 2018, 2018 ELEKTRO.
[25] Geoffrey E. Hinton,et al. Learning to combine foveal glimpses with a third-order Boltzmann machine , 2010, NIPS.
[26] Anne Treisman,et al. Monitoring and storage of irrelevant messages in selective attention , 1964 .
[27] Sergey Ioffe,et al. Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift , 2015, ICML.
[28] Yuval Tassa,et al. Continuous control with deep reinforcement learning , 2015, ICLR.
[29] J. Deutsch. Perception and Communication , 1958, Nature.
[30] Sergey Levine,et al. Continuous Deep Q-Learning with Model-based Acceleration , 2016, ICML.