Determining Light Direction in Spheres using Average Gradient

Using only the individual gradient vectors of a shaded image of an illuminated sphere, the position of the light source in a scene is computed. A two-part process, the proposed method determines both the two-dimensional planar direction of the light source, as well as its angular tilt above the image plane. Uncomplicated and therefore easily implemented, the method boasts an exceptionally fast run-time. It is currently designed for use in scenes involving a single point light source and a single shaded sphere, though it readily extends to ellipsoids, and, at times, textured spheres. In the case of arbitrary surfaces, only the two-dimensional planar direction of the light source may be estimated at this time. A formal proof of the proposed method, up to the two-dimensional planar direction of the light source, is also presented in this work.

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