Cooperative behavior acquisition by asynchronous policy renewal that enables simultaneous learning in multiagent environment
暂无分享,去创建一个
[1] Hiroaki Kitano,et al. RoboCup: Today and Tomorrow - What we have learned , 1999, Artif. Intell..
[2] Tomohito Andou,et al. Refinement of Soccer Agents' Positions Using Reinforcement Learning , 1997, RoboCup.
[3] Manuela M. Veloso,et al. Layered Learning , 2000, ECML.
[4] Peter Dayan,et al. Technical Note: Q-Learning , 2004, Machine Learning.
[5] Michael L. Littman,et al. Markov Games as a Framework for Multi-Agent Reinforcement Learning , 1994, ICML.
[6] Minoru Asada,et al. Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning and Development , 1999, Artif. Intell..
[7] Peter Dayan,et al. Q-learning , 1992, Machine Learning.
[8] Yasushi Yagi,et al. Obstacle detection with omnidirectional image sensor HyperOmni Vision , 1995, Proceedings of 1995 IEEE International Conference on Robotics and Automation.
[9] Ming Tan,et al. Multi-Agent Reinforcement Learning: Independent versus Cooperative Agents , 1997, ICML.
[10] Shin Ishii,et al. Multi-agent reinforcement learning: an approach based on the other agent's internal model , 2000, Proceedings Fourth International Conference on MultiAgent Systems.
[11] Peter Stone,et al. Scaling Reinforcement Learning toward RoboCup Soccer , 2001, ICML.
[12] Masayuki Ohta,et al. Learning Cooperative Behaviors in RoboCup Agents , 1997, RoboCup.