Probeless Illumination Estimation for Outdoor Augmented Reality

? Users may download and print one copy of any publication from the public portal for the purpose of private study or research. ? You may not further distribute the material or use it for any profit-making activity or commercial gain ? You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us at vbn@aub.aau.dk providing details, and we will remove access to the work immediately and investigate your claim.

[1]  George Drettakis,et al.  Interactive Common Illumination for Computer Augmented Reality , 1997, Rendering Techniques.

[2]  Paul Debevec,et al.  Inverse global illumination: Recovering re?ectance models of real scenes from photographs , 1998 .

[3]  George Drettakis,et al.  Interactive Virtual Relighting of Real Scenes , 2000, IEEE Trans. Vis. Comput. Graph..

[4]  Katsushi Ikeuchi,et al.  Stability issues in recovering illumination distribution from brightness in shadows , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.

[5]  André Gagalowicz,et al.  Image-based rendering of diffuse, specular and glossy surfaces from a single image , 2001, SIGGRAPH.

[6]  Yang Wang,et al.  Estimation of multiple directional light sources for synthesis of augmented reality images , 2002, Graph. Model..

[7]  Naokazu Yokoya,et al.  Real-time estimation of light source environment for photorealistic augmented reality , 2004, Proceedings of the 17th International Conference on Pattern Recognition, 2004. ICPR 2004..

[8]  László Szirmay-Kalos,et al.  Image-based illumination on the GPU , 2005 .

[9]  Taeone Kim,et al.  A practical single image based approach for estimating illumination distribution from shadows , 2005, Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1.

[10]  Hans-Peter Seidel,et al.  Importance sampling for video environment maps , 2005, SIGGRAPH '05.

[11]  Katsushi Ikeuchi,et al.  Light source position and reflectance estimation from a single view without the distant illumination assumption , 2005, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[12]  Xiaochun Cao,et al.  Camera calibration and light source estimation from images with shadows , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05).

[13]  Claus B. Madsen,et al.  Real-time image based lighting for outdoor augmented reality under dynamically changing illumination conditions , 2006, GRAPP.

[14]  Claus B. Madsen,et al.  A scalable GPU-based approach to shading and shadowing for photorealistic real-time augmented reality , 2007, GRAPP.

[15]  Xiaochun Cao,et al.  Camera calibration and light source orientation from solar shadows , 2007, Comput. Vis. Image Underst..

[16]  Wei Zhou,et al.  A unified framework for scene illuminant estimation , 2008, Image Vis. Comput..

[17]  Tobias Alexander Franke,et al.  Real-Time Mixed Reality with GPU Techniques , 2008, GRAPP.

[18]  Paul Debevec Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography , 2008, SIGGRAPH Classes.

[19]  Claus B. Madsen,et al.  Towards Probe-Less Augmented Reality - A Position Paper , 2008, GRAPP.

[20]  Thomas B. Moeslund,et al.  Shadow Detection in Dynamic Scenes Using Dense Stereo Information and an Outdoor Illumination Model , 2009, Dyn3D.

[21]  Hideo Saito,et al.  Illumination estimation from shadow and incomplete object shape captured by an RGB-D camera , 2012, Proceedings of the 21st International Conference on Pattern Recognition (ICPR2012).