Approximating the Minmax Value of Three-Player Games within a Constant is as Hard as Detecting Planted Cliques

We consider the problem of approximating the minmax value of a multi-player game in strategic form. We argue that in three-player games with 0-1 payoffs, approximating the minmax value within an additive constant smaller than ξ/2, where $\xi = \frac{3-\sqrt5}{2} \approx 0.382$, is not possible by a polynomial time algorithm. This is based on assuming hardness of a version of the so-called planted clique problem in Erdős-Renyi random graphs, namely that of detecting a planted clique. Our results are stated as reductions from a promise graph problem to the problem of approximating the minmax value, and we use the detection problem for planted cliques to argue for its hardness. We present two reductions: a randomised many-one reduction and a deterministic Turing reduction. The latter, which may be seen as a derandomisation of the former, may be used to argue for hardness of approximating the minmax value based on a hardness assumption about deterministic algorithms. Our technique for derandomisation is general enough to also apply to related work about e-Nash equilibria.

[1]  Paul G. Spirakis,et al.  An Optimization Approach for Approximate Nash Equilibria , 2007, WINE.

[2]  Vincent Conitzer,et al.  Complexity Results about Nash Equilibria , 2002, IJCAI.

[3]  Noga Alon,et al.  Finding a large hidden clique in a random graph , 1998, SODA '98.

[4]  Mam Riess Jones Color Coding , 1962, Human factors.

[5]  Xiaotie Deng,et al.  Settling the complexity of computing two-player Nash equilibria , 2007, JACM.

[6]  Kousha Etessami,et al.  Recursive Markov chains, stochastic grammars, and monotone systems of nonlinear equations , 2005, JACM.

[7]  Ari Juels,et al.  Hiding Cliques for Cryptographic Security , 1998, SODA '98.

[8]  Béla Bollobás,et al.  Random Graphs: Notation , 2001 .

[9]  Aranyak Mehta,et al.  Progress in approximate nash equilibria , 2007, EC '07.

[10]  Kristoffer Arnsfelt Hansen,et al.  Approximability and Parameterized Complexity of Minmax Values , 2008, WINE.

[11]  Paul W. Goldberg,et al.  The complexity of computing a Nash equilibrium , 2006, STOC '06.

[12]  Sorin C. Popescu,et al.  Lidar Remote Sensing , 2011 .

[13]  Santosh S. Vempala,et al.  Statistical Algorithms and a Lower Bound for Planted Clique , 2012, Electron. Colloquium Comput. Complex..

[14]  Ludek Kucera,et al.  Expected Complexity of Graph Partitioning Problems , 1995, Discret. Appl. Math..

[15]  Dan Vilenchik,et al.  Small Clique Detection and Approximate Nash Equilibria , 2009, APPROX-RANDOM.

[16]  Fan Chung Graham,et al.  Internet and Network Economics, Third International Workshop, WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings , 2007, WINE.

[17]  Eitan Zemel,et al.  Nash and correlated equilibria: Some complexity considerations , 1989 .

[18]  Alan M. Frieze,et al.  Random graphs , 2006, SODA '06.

[19]  Robert Krauthgamer,et al.  How hard is it to approximate the best Nash equilibrium? , 2009, SODA.

[20]  Robert Krauthgamer,et al.  Finding and certifying a large hidden clique in a semirandom graph , 2000, Random Struct. Algorithms.

[21]  Adam Tauman Kalai,et al.  The myth of the folk theorem , 2008, Games Econ. Behav..

[22]  Mark Jerrum,et al.  Large Cliques Elude the Metropolis Process , 1992, Random Struct. Algorithms.

[23]  Aranyak Mehta,et al.  Playing large games using simple strategies , 2003, EC '03.

[24]  Mark Braverman,et al.  Inapproximability of NP-Complete Variants of Nash Equilibrium , 2011, Theory Comput..

[25]  Richard J. Lipton,et al.  Simple strategies for large zero-sum games with applications to complexity theory , 1994, STOC '94.