Inverse shade trees for non-parametric material representation and editing
暂无分享,去创建一个
Wojciech Matusik | Szymon Rusinkiewicz | Jason Lawrence | Christopher DeCoro | Hanspeter Pfister | Ravi Ramamoorthi | Aner Ben-Artzi | R. Ramamoorthi | S. Rusinkiewicz | W. Matusik | H. Pfister | Jason Lawrence | A. Ben-Artzi | Christopher DeCoro
[1] J. A. Hartigan,et al. A k-means clustering algorithm , 1979 .
[2] Robert L. Cook,et al. Shade trees , 1984, SIGGRAPH.
[3] Michael A. Saunders,et al. Procedures for optimization problems with a mixture of bounds and general linear constraints , 1984, ACM Trans. Math. Softw..
[4] Gregory J. Ward,et al. Measuring and modeling anisotropic reflection , 1992, SIGGRAPH.
[5] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[6] David J. Field,et al. Emergence of simple-cell receptive field properties by learning a sparse code for natural images , 1996, Nature.
[7] Donald P. Greenberg,et al. Non-linear approximation of reflectance functions , 1997, SIGGRAPH.
[8] Szymon Rusinkiewicz,et al. A New Change of Variables for Efficient BRDF Representation , 1998, Rendering Techniques.
[9] Hans-Peter Seidel,et al. Realistic, hardware-accelerated shading and lighting , 1999, SIGGRAPH.
[10] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1999, TOGS.
[11] Thomas Hofmann,et al. Probabilistic Latent Semantic Analysis , 1999, UAI.
[12] Jan Kautz,et al. Interactive rendering with arbitrary BRDFs using separable approximations , 1999, SIGGRAPH '99.
[13] Steve Marschner,et al. Image-Based BRDF Measurement Including Human Skin , 1999, Rendering Techniques.
[14] H. Sebastian Seung,et al. Algorithms for Non-negative Matrix Factorization , 2000, NIPS.
[15] Michael D. McCool,et al. Homomorphic factorization of BRDFs for high-performance rendering , 2001, SIGGRAPH.
[16] Patrik O. Hoyer,et al. Non-negative sparse coding , 2002, Proceedings of the 12th IEEE Workshop on Neural Networks for Signal Processing.
[17] Anselmo Lastra,et al. A generalized surface appearance representation for computer graphics , 2002 .
[18] Wei-Chao Chen,et al. Light field mapping: efficient representation and hardware rendering of surface light fields , 2002, SIGGRAPH.
[19] Katsushi Ikeuchi,et al. Appearance Based Object Modeling using Texture Database: Acquisition Compression and Rendering , 2002, Rendering Techniques.
[20] Michael D. McCool,et al. Fast Extraction of BRDFs and Material Maps from Images , 2003, Graphics Interface.
[21] Andrew Gardner,et al. Linear light source reflectometry , 2003, ACM Trans. Graph..
[22] Wojciech Matusik,et al. A data-driven reflectance model , 2003, ACM Trans. Graph..
[23] Hans-Peter Seidel,et al. Image-based reconstruction of spatial appearance and geometric detail , 2003, TOGS.
[24] Norimichi Tsumura,et al. Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin , 2003, ACM Trans. Graph..
[25] Ken Perlin,et al. Measuring bidirectional texture reflectance with a kaleidoscope , 2003, ACM Trans. Graph..
[26] Demetri Terzopoulos,et al. TensorTextures: multilinear image-based rendering , 2004, ACM Trans. Graph..
[27] R. Ramamoorthi,et al. Efficient BRDF importance sampling using a factored representation , 2004, ACM Trans. Graph..
[28] Jitendra Malik,et al. Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons , 2001, International Journal of Computer Vision.
[29] Stephen H. Westin,et al. Measuring and modeling the appearance of finished wood , 2005, ACM Trans. Graph..
[30] Steven M. Seitz,et al. Shape and spatially-varying BRDFs from photometric stereo , 2005, Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1.
[31] Frédo Durand,et al. Experimental analysis of BRDF models , 2005, EGSR '05.
[32] Pieter Peers,et al. A compact factored representation of heterogeneous subsurface scattering , 2006, ACM Trans. Graph..