Data-driven biped control
暂无分享,去创建一个
[1] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[2] Jessica K. Hodgins,et al. Adapting simulated behaviors for new characters , 1997, SIGGRAPH.
[3] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[4] Michael F. Cohen,et al. Verbs and Adverbs: Multidimensional Motion Interpolation , 1998, IEEE Computer Graphics and Applications.
[5] Sung Yong Shin,et al. A hierarchical approach to interactive motion editing for human-like figures , 1999, SIGGRAPH.
[6] Petros Faloutsos,et al. Composable controllers for physics-based character animation , 2001, SIGGRAPH.
[7] Jessica K. Hodgins,et al. Interactive control of avatars animated with human motion data , 2002, SIGGRAPH.
[8] Jessica K. Hodgins,et al. Motion capture-driven simulations that hit and react , 2002, SCA '02.
[9] C. Karen Liu,et al. Synthesis of complex dynamic character motion from simple animations , 2002, ACM Trans. Graph..
[10] Nancy S. Pollard,et al. Efficient synthesis of physically valid human motion , 2003, ACM Trans. Graph..
[11] Jun Morimoto,et al. Minimax differential dynamic programming: application to a biped walking robot , 2003, SICE 2003 Annual Conference (IEEE Cat. No.03TH8734).
[12] Kazuhito Yokoi,et al. Generating whole body motions for a biped humanoid robot from captured human dances , 2003, 2003 IEEE International Conference on Robotics and Automation (Cat. No.03CH37422).
[13] Jessica K. Hodgins,et al. Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces , 2004, ACM Trans. Graph..
[14] H. Sebastian Seung,et al. Stochastic policy gradient reinforcement learning on a simple 3D biped , 2004, 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (IEEE Cat. No.04CH37566).
[15] John Hart,et al. ACM Transactions on Graphics , 2004, SIGGRAPH 2004.
[16] Jun Morimoto,et al. Learning from demonstration and adaptation of biped locomotion , 2004, Robotics Auton. Syst..
[17] Taishin Nomura,et al. Stumbling with optimal phase reset during gait can prevent a humanoid from falling , 2006, Biological Cybernetics.
[18] KangKang Yin,et al. SIMBICON: simple biped locomotion control , 2007, ACM Trans. Graph..
[19] Jun-Ho Oh,et al. Walking Control Algorithm of Biped Humanoid Robot on Uneven and Inclined Floor , 2007, J. Intell. Robotic Syst..
[20] Kwang Won Sok,et al. Simulating biped behaviors from human motion data , 2007, ACM Trans. Graph..
[21] Jehee Lee. Representing Rotations and Orientations in Geometric Computing , 2008, IEEE Computer Graphics and Applications.
[22] Philippe Beaudoin,et al. Continuation methods for adapting simulated skills , 2008, ACM Trans. Graph..
[23] Marco da Silva,et al. Interactive simulation of stylized human locomotion , 2008, ACM Trans. Graph..
[24] Jovan Popovic,et al. Simulation of Human Motion Data using Short‐Horizon Model‐Predictive Control , 2008, Comput. Graph. Forum.
[25] Lucas Kovar,et al. Motion Graphs , 2002, ACM Trans. Graph..
[26] Philippe Beaudoin,et al. Synthesis of constrained walking skills , 2008, SIGGRAPH Asia '08.
[27] Zoran Popovic,et al. Optimal gait and form for animal locomotion , 2009, ACM Trans. Graph..
[28] Philippe Beaudoin,et al. Robust task-based control policies for physics-based characters , 2009, ACM Trans. Graph..
[29] David J. Fleet,et al. Optimizing walking controllers , 2009, ACM Trans. Graph..
[30] Victor B. Zordan,et al. Momentum control for balance , 2009, ACM Trans. Graph..
[31] Frédo Durand,et al. Linear Bellman combination for control of character animation , 2009, ACM Trans. Graph..
[32] Zoran Popovic,et al. Contact-aware nonlinear control of dynamic characters , 2009, ACM Trans. Graph..
[33] Jehee Lee,et al. Synchronized multi-character motion editing , 2009, ACM Trans. Graph..
[34] Tong-Yee Lee,et al. Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model , 2010, IEEE Transactions on Visualization and Computer Graphics.