Development of Air Hockey Robot improving with the human players
暂无分享,去创建一个
Katsushi Ikeuchi | Takumi Hashizume | Shunsuke Kudoh | Sota Shimizu | Takashi Suehiro | Masaya Ogawa | Takumi Kadogawa | Yoshihiro Sato
[1] Toshiyuki Gotoh,et al. An algorithm for model-based stable pupil detection for eye tracking system , 2004, Systems and Computers in Japan.
[2] Toshiyuki Gotoh,et al. An algorithm for an eye tracking system with self-calibration , 2002, Systems and Computers in Japan.
[3] Katsushi Ikeuchi,et al. Toward an assembly plan from observation. I. Task recognition with polyhedral objects , 1994, IEEE Trans. Robotics Autom..
[4] Arzu Çöltekin,et al. Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging , 2007, TOMCCAP.
[5] Akio Namiki,et al. 2A1-F10 Judgment of Game Circumstances and a Catching Motion in Air Hockey Robot System(Robots for Amusement and Entertainment) , 2011 .
[6] Katsushi Ikeuchi,et al. Towards An Assembly Plan From Observation: Part II: Correction Of Motion parameters Based On Fact Contact Constraints , 1992, Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems.
[7] S. Shimizu. Wide-Angle Foveation for All-Purpose Use , 2008, IEEE/ASME Transactions on Mechatronics.
[8] Takumi Hashizume,et al. Classification of gaze preference decision for human-machine interaction using eye tracking device , 2012, Int. J. Mechatronics Autom..
[9] Sota Shimizu,et al. Vision Sensor with Wide Angle and High Distortion Lens , 1995, Proceedings of 1995 IEEE International Conference on Robotics and Automation.
[10] Wilson S. Geisler,et al. Gaze-contingent real-time simulation of arbitrary visual fields , 2002, IS&T/SPIE Electronic Imaging.
[11] Akio Namiki,et al. 2A1-G01 Offense Motion Algorithm in Air Hockey Robot System(Robots for Amusement and Entertainment) , 2011 .
[12] Mitsuru Ishizuka,et al. AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect , 2006, PIT.