A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
暂无分享,去创建一个
[1] Stefan J. Johansson,et al. Using multi-agent potential fields in real-time strategy games , 2008, AAMAS.
[2] Alessandro Saffiotti,et al. Using the Electric Field Approach in the RoboCup Domain , 2001, RoboCup.
[3] Oussama Khatib,et al. Real-Time Obstacle Avoidance for Manipulators and Mobile Robots , 1985, Autonomous Robot Vehicles.
[4] Thomas Röfer,et al. German Team 2007 : the German National RoboCup Team , 2004 .
[5] Alexander Nareyek,et al. AI in Computer Games , 2004, ACM Queue.
[6] Mauro Massari,et al. Autonomous Navigation System for Planetary Exploration Rover based on Artificial Potential Fields , 2004 .
[7] Yoram Koren,et al. Real-time obstacle avoidance for fact mobile robots , 1989, IEEE Trans. Syst. Man Cybern..
[8] Christian Bauckhage,et al. Imitation learning at all levels of game-AI , 2004 .
[9] Aude Billard,et al. Learning human-like Movement Behavior for Computer Games , 2004 .
[10] Stefan J. Johansson,et al. The Rise of Potential Fields in Real Time Strategy Bots , 2008, AIIDE.
[11] Yoram Koren,et al. The vector field histogram-fast obstacle avoidance for mobile robots , 1991, IEEE Trans. Robotics Autom..
[12] Gaurav S. Sukhatme,et al. Mobile Sensor Network Deployment using Potential Fields : A Distributed , Scalable Solution to the Area Coverage Problem , 2002 .
[13] Ronald C. Arkin,et al. Motor schema based navigation for a mobile robot: An approach to programming by behavior , 1987, Proceedings. 1987 IEEE International Conference on Robotics and Automation.
[14] Koren,et al. Real-Time Obstacle Avoidance for Fast Mobile Robots , 2022 .