Survey of Game Theory and Future Trends with Application to Emerging Wireless Data Communication Networks

Game Theory (GT) has been used with excellent results to model and optimize the operation of a huge number of real-world systems, including in communications and networking. Using a tutorial style, this paper surveys and updates the literature contributions that have applied a diverse set of theoretical games to solve a variety of challenging problems, namely in wireless data communication networks. During our literature discussion, the games are initially divided into three groups: classical, evolutionary, and incomplete information. Then, the classical games are further divided into three subgroups: non-cooperative, repeated, and cooperative. This paper reviews applications of games to develop adaptive algorithms and protocols for the efficient operation of some standardized uses cases at the edge of emerging heterogeneous networks. Finally, we highlight the important challenges, open issues, and future research directions where GT can bring beneficial outcomes to emerging wireless data networking applications.

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