Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations
暂无分享,去创建一个
Dinesh Manocha | Ming C. Lin | Jur P. van den Berg | Stephen J. Guy | Sachin Patil | Jason Sewall | Russell Gayle | Sean Curtis | Avneesh Sud | Erik Andersen | Hengchin Yeh | J. V. D. Berg | D. Manocha | Russell Gayle | S. Guy | S. Curtis | Avneesh Sud | Sachin Patil | J. Sewall | Hengchin Yeh | E. Andersen | Dinesh Manocha
[1] Oussama Khatib,et al. Real-Time Obstacle Avoidance for Manipulators and Mobile Robots , 1986 .
[2] Oussama Khatib,et al. Real-Time Obstacle Avoidance for Manipulators and Mobile Robots , 1985, Autonomous Robot Vehicles.
[3] Daniel Thalmann,et al. Computer Animation , 1990, Computer Science Workbench.
[4] Charles W. Warren,et al. Multiple robot path coordination using artificial potential fields , 1990, Proceedings., IEEE International Conference on Robotics and Automation.
[5] Jean-Claude Latombe,et al. Robot motion planning , 1970, The Kluwer international series in engineering and computer science.
[6] Oussama Khatib,et al. Elastic bands: connecting path planning and control , 1993, [1993] Proceedings IEEE International Conference on Robotics and Automation.
[7] Demetri Terzopoulos,et al. Artificial fishes: physics, locomotion, perception, behavior , 1994, SIGGRAPH.
[8] Anthony Stentz,et al. The Focussed D* Algorithm for Real-Time Replanning , 1995, IJCAI.
[9] Soraia Raupp Musse,et al. A Model of Human Crowd Behavior , 1997 .
[10] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1998 .
[11] John Funge,et al. Cognitive modeling: knowledge, reasoning and planning for intelligent characters , 1999, SIGGRAPH.
[12] Thierry Siméon,et al. Multiple Path Coordination for Mobile Robots: A Geometric Algorithm , 1999, IJCAI.
[13] Scott Alan Hutchinson,et al. Toward real-time path planning in changing environments , 2000 .
[14] Norman I. Badler,et al. Pedestrians: creating agent behaviors through statistical analysis of observation data , 2001, Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596).
[15] S. LaValle,et al. Randomized Kinodynamic Planning , 2001 .
[16] Michael Schreckenberg,et al. Pedestrian and evacuation dynamics , 2002 .
[17] Jean-Claude Latombe,et al. Randomized Kinodynamic Motion Planning with Moving Obstacles , 2002, Int. J. Robotics Res..
[18] Sven Koenig,et al. Improved fast replanning for robot navigation in unknown terrain , 2002, Proceedings 2002 IEEE International Conference on Robotics and Automation (Cat. No.02CH37292).
[19] Nancy M. Amato,et al. Better Group Behaviors in Complex Environments using Global Roadmaps , 2002 .
[20] Céline Loscos,et al. Intuitive crowd behavior in dense urban environments using local laws , 2003, Proceedings of Theory and Practice of Computer Graphics, 2003..
[21] G. Lebon. The Crowd: A Study of the Popular Mind , 2003 .
[22] Mark H. Overmars,et al. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004) , 2022 .
[23] Maja J. Mataric,et al. Motion planning using dynamic roadmaps , 2004, IEEE International Conference on Robotics and Automation, 2004. Proceedings. ICRA '04. 2004.
[24] Michael Gleicher,et al. Scalable behaviors for crowd simulation , 2004, Comput. Graph. Forum.
[25] Stéphane Donikian,et al. Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments , 2004, Comput. Graph. Forum.
[26] Thierry Siméon,et al. A PRM-based motion planner for dynamically changing environments , 2004, 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (IEEE Cat. No.04CH37566).
[27] Thierry Fraichard,et al. Safe motion planning in dynamic environments , 2005, 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[28] N. Badler,et al. Crowd simulation incorporating agent psychological models, roles and communication , 2005 .
[29] D. Thalmann,et al. A navigation graph for real-time crowd animation on multilayered and uneven terrain , 2005 .
[30] Lucas Kovar,et al. Fast and accurate goal-directed motion synthesis for crowds , 2005, SCA '05.
[31] Lubos Buzna,et al. Self-Organized Pedestrian Crowd Dynamics: Experiments, Simulations, and Design Solutions , 2005, Transp. Sci..
[32] Craig W. Reynolds. Big fast crowds on PS3 , 2006, Sandbox '06.
[33] Oliver Brock,et al. Elastic Roadmaps: Globally Task-Consistent Motion for Autonomous Mobile Manipulation in Dynamic Environments , 2006, Robotics: Science and Systems.
[34] Carol O'Sullivan,et al. Populating virtual environments with crowds , 2006 .
[35] Daniel Thalmann,et al. Populating virtual environments with crowds , 2006, VRCIA '06.
[36] Nidhi Kalra,et al. Replanning with RRTs , 2006, Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006..
[37] Steven M. LaValle,et al. Planning algorithms , 2006 .
[38] Adrien Treuille,et al. Continuum crowds , 2006, ACM Trans. Graph..
[39] Yi Li,et al. Motion Planning of Multiple Agents in Virtual Environments on Parallel Architectures , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.
[40] Mark H. Overmars,et al. The Corridor Map Method: Real-Time High-Quality Path Planning , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.
[41] Dinesh Manocha,et al. Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments , 2007, 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[42] Norman I. Badler,et al. Controlling individual agents in high-density crowd simulation , 2007, SCA '07.
[43] James J. Kuffner,et al. Multipartite RRTs for Rapid Replanning in Dynamic Environments , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.
[44] Demetri Terzopoulos,et al. Autonomous pedestrians , 2007, Graph. Model..
[45] Dinesh Manocha,et al. Real-time Path Planning for Virtual Agents in Dynamic Environments , 2007, VR.
[46] Dinesh Manocha,et al. Real-time navigation of independent agents using adaptive roadmaps , 2007, VRST '07.
[47] Dinesh Manocha,et al. Interactive navigation of multiple agents in crowded environments , 2008, I3D '08.