A Multidisciplinary Survey of Visibility

[1]  H. Plantinga Conservative Visibility Preprocessing for Efficient Walkthroughs of 3D Scenes , 2001 .

[2]  Dinesh Manocha,et al.  Fast computation of generalized Voronoi diagrams using graphics hardware , 1999, SIGGRAPH.

[3]  Bruce Randall Donald,et al.  Visibility-Based Planning of Sensor Control Strategies , 2000, Algorithmica.

[4]  Jorge Urrutia,et al.  Art Gallery and Illumination Problems , 2000, Handbook of Computational Geometry.

[5]  Laurent Alonso,et al.  Using graphics hardware to speed-up your visibility queries , 2000 .

[6]  Thierry Siméon,et al.  Visibility based probabilistic roadmaps , 1999, Proceedings 1999 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human and Environment Friendly Robots with High Intelligence and Emotional Quotients (Cat. No.99CH36289).

[7]  Wolfgang Stuerzlinger,et al.  Imaging all Visible Surfaces , 1999, Graphics Interface.

[8]  François X. Sillion Will Anyone Really Use Radiosoty? , 1999, Graphics Interface.

[9]  Dieter Schmalstieg,et al.  Occluder Shadows for Fast Walkthroughs of Urban Environments , 1999, Comput. Graph. Forum.

[10]  Donald P. Greenberg,et al.  Direct illumination with lazy visibility evaluation , 1999, SIGGRAPH.

[11]  Thomas A. Funkhouser,et al.  Real-time acoustic modeling for distributed virtual environments , 1999, SIGGRAPH.

[12]  Donald P. Greenberg,et al.  A perceptually based physical error metric for realistic image synthesis , 1999, SIGGRAPH.

[13]  Marco Pellegrini,et al.  A geometric approach to computing higher order form factors , 1999, SCG '99.

[14]  Steven M. LaValle,et al.  Visibility-based pursuit-evasion: the case of curved environments , 1999, Proceedings 1999 IEEE International Conference on Robotics and Automation (Cat. No.99CH36288C).

[15]  Reuven Bar-Yehuda,et al.  Geometric algorithms for message filtering in decentralized virtual environments , 1999, SI3D.

[16]  Tiow Seng Tan,et al.  Preprocessing occlusion for real-time selective refinement , 1999, SI3D.

[17]  Daniel G. Aliaga,et al.  MMR: an interactive massive model rendering system using geometric and image-based acceleration , 1999, SI3D.

[18]  Frédo Durand,et al.  Fast and accurate hierarchical radiosity using global visibility , 1999, TOGS.

[19]  Aldo Laurentini Computing the visual hull of solids of revolution , 1999, Pattern Recognit..

[20]  Seth J. Teller,et al.  Temporally coherent conservative visibility , 1999, Comput. Geom..

[21]  J. Latombe,et al.  Robot Algorithms , 1995, Algorithms and Theory of Computation Handbook.

[22]  Concettina Guerra Vision and Image Processing Algorithms , 1999, Algorithms and Theory of Computation Handbook.

[23]  Helmut Pottmann,et al.  An introduction to line geometry with applications , 1999, Comput. Aided Des..

[24]  Steven J. Gortler,et al.  Silhouette Mapping , 1999 .

[25]  François X. Sillion,et al.  An Exhaustive Error‐Bounding Algorithm for Hierarchical Radiosity , 1998, Comput. Graph. Forum.

[26]  Hansong Zhang,et al.  Effective occlusion culling for the interactive display of arbitrary models , 1998 .

[27]  Hujun Bao,et al.  Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification , 1998, Comput. Graph. Forum.

[28]  Sylvain Petitjean,et al.  A Computational Geometric Approach to Visual Hulls , 1998, Int. J. Comput. Geom. Appl..

[29]  Michael E. Houle,et al.  Approximation Algorithms for Finding Best Viewpoints , 1998, GD.

[30]  Donald S. Fussell,et al.  Uniformly Sampled Light Fields , 1998, Rendering Techniques.

[31]  Dirk Bartz,et al.  Extending graphics hardware for occlusion queries in OpenGL , 1998, Workshop on Graphics Hardware.

[32]  François X. Sillion,et al.  Fast calculation of soft shadow textures using convolution , 1998, SIGGRAPH.

[33]  Gary W. Meyer,et al.  A perceptually based adaptive sampling algorithm , 1998, SIGGRAPH.

[34]  Thomas A. Funkhouser,et al.  A beam tracing approach to acoustic modeling for interactive virtual environments , 1998, SIGGRAPH.

[35]  Michael Halle,et al.  Multiple viewpoint rendering , 1998, SIGGRAPH.

[36]  John M. Snyder,et al.  Visibility sorting and compositing without splitting for image layer decompositions , 1998, SIGGRAPH.

[37]  Sung Yong Shin,et al.  Memory-Efficient Ray Classification for Visibility Operations , 1998, IEEE Trans. Vis. Comput. Graph..

[38]  Karol Myszkowski,et al.  The Visible Differences Predictor: Applications to Global Illumination Problems , 1998, Rendering Techniques.

[39]  Mateu Sbert,et al.  Hierarchical Monte Carlo Radiosity , 1998, Rendering Techniques.

[40]  A. James Stewart,et al.  Computing the Approximate Visibility map, with Applications to Form Factors and Discontinuity Meshing , 1998, Rendering Techniques.

[41]  Forward Shadow Mapping , 1998, Rendering Techniques.

[42]  François X. Sillion,et al.  Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity , 1998, Rendering Techniques.

[43]  Dani Lischinski,et al.  Fast approximate quantitative visibility for complex scenes , 1998, Proceedings. Computer Graphics International (Cat. No.98EX149).

[44]  Vlastimil Havran,et al.  Hierarchical visibility culling with occlusion trees , 1998, Proceedings. Computer Graphics International (Cat. No.98EX149).

[45]  Derek J. Paddon,et al.  Interactive animation of soft shadows , 1998, Proceedings Computer Animation '98 (Cat. No.98EX169).

[46]  David J. Kriegman,et al.  What Shadows Reveal about Object Structure , 1998, ECCV.

[47]  Nicolas Tsingos,et al.  Fast Rendering of Sound Occlusion and Diffraction Effects for Virtual Acoustic Environments , 1998 .

[48]  Sung Yong Shin,et al.  Linear-Time Algorithms for Finding the Shadow Volumes from a Convex Area Light Source , 1998, Algorithmica.

[49]  Donald P. Greenberg,et al.  The Irradiance Volume , 1998, IEEE Computer Graphics and Applications.

[50]  Brian E. Smits Efficiency issues for ray tracing , 1998, J. Graphics, GPU, & Game Tools.

[51]  Sung Yong Shin,et al.  Efficient Algorithms for Computing a Complete Visibility Region in Three-Dimensional Space , 1998, Algorithmica.

[52]  Katsushi Ikeuchi,et al.  Task-Oriented Generation of Visual Sensing Strategies in Assembly Tasks , 1998, IEEE Trans. Pattern Anal. Mach. Intell..

[53]  Jean-Marc Hasenfratz,et al.  Lancer de Faisceaux en Synthèse d'Images , 1998 .

[54]  Seth Teller,et al.  Frustum Casting for Progressive, Interactive Rendering , 1998 .

[55]  Turner Whitted,et al.  Designing a PC Game Engine , 1998, IEEE Computer Graphics and Applications.

[56]  Mariette Yvinec,et al.  Algorithmic geometry , 1998 .

[57]  Jean-Claude Latombe,et al.  Planning Robot Motions for Range-Image Acquisition and Automatic 3D Model Construction , 1998 .

[58]  Daniel Cohen-Or,et al.  Visiblity Streaming for Network-based Walkthroughs , 1998, Graphics Interface.

[59]  Leonidas J. Guibas,et al.  Kinetic binary space partitions for intersecting segments and disjoint triangles , 1998, SODA '98.

[60]  Fabrice Neyret,et al.  Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures , 1998, IEEE Trans. Vis. Comput. Graph..

[61]  Tom McREYNOLDS,et al.  Advanced graphics programming techniques using opengl , 1998, SIGGRAPH 1998.

[62]  Alexandru Telea,et al.  The Close Objects Buffer: A Sharp Shadow Detection Technique for Radiosity Methods , 1997, J. Graphics, GPU, & Game Tools.

[63]  Peter Eades,et al.  Finding the Best Viewpoints for Three-Dimensional Graph Drawings , 1997, GD.

[64]  Tokiichiro Takahashi,et al.  Fast Analytic Shading and Shadowing for Area Light Sources , 1997, Comput. Graph. Forum.

[65]  László Neumann,et al.  Radiosity with Well Distributed Ray Sets , 1997, Comput. Graph. Forum.

[66]  George Drettakis,et al.  Efficient Impostor Manipulation for Real‐Time Visualization of Urban Scenery , 1997, Comput. Graph. Forum.

[67]  László Szirmay-Kalos,et al.  An Analysis of Quasi‐Monte Carlo Integration Applied to the Transillumination Radiosity Method , 1997 .

[68]  George Drettakis,et al.  Interactive High‐Quality Soft Shadows in Scenes with Moving Objects , 1997, Comput. Graph. Forum.

[69]  Frédo Durand,et al.  The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects , 1997, CCCG.

[70]  Leonidas J. Guibas,et al.  Visibility-Based Pursuit-Evasion in a Polygonal Environment , 1997, WADS.

[71]  Lee Markosian,et al.  Real-time nonphotorealistic rendering , 1997, SIGGRAPH.

[72]  George Drettakis,et al.  Interactive update of global illumination using a line-space hierarchy , 1997, SIGGRAPH.

[73]  Dinesh Manocha,et al.  Visibility culling using hierarchical occlusion maps , 1997, SIGGRAPH.

[74]  Frédo Durand,et al.  The visibility skeleton: a powerful and efficient multi-purpose global visibility tool , 1997, SIGGRAPH.

[75]  Alexander Keller,et al.  Instant radiosity , 1997, SIGGRAPH.

[76]  John Snyder,et al.  Rendering with coherent layers , 1997, SIGGRAPH.

[77]  Dirk Bartz,et al.  Virtual voyage: interactive navigation in the human colon , 1997, SIGGRAPH.

[78]  Richard Lepage,et al.  Knowledge-Based Image Understanding Systems: A Survey , 1997, Comput. Vis. Image Underst..

[79]  Thomas Ertl,et al.  Computer Graphics - Principles and Practice, 3rd Edition , 2014 .

[80]  Joseph O'Rourke,et al.  Vertex-edge pseudo-visibility graphs: characterization and recognition , 1997, SCG '97.

[81]  Dinesh Manocha,et al.  Accelerated occlusion culling using shadow frusta , 1997, SCG '97.

[82]  Claude Puech,et al.  Bucket-like space partitioning data structures with applications to ray-tracing , 1997, SCG '97.

[83]  Leonidas J. Guibas,et al.  Cylindrical static and kinetic binary space partitions , 1997, SCG '97.

[84]  Aldo Laurentini,et al.  How Many 2D Silhouettes Does It Take to Reconstruct a 3D Object? , 1997, Comput. Vis. Image Underst..

[85]  Pierre Poulin,et al.  Sketching shadows and highlights to position lights , 1997, Proceedings Computer Graphics International.

[86]  Seth J. Teller,et al.  Communication visibility in shared virtual worlds , 1997, Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises.

[87]  Xianfeng Gu,et al.  Polyhedral Geometry and the Two-Plane Parameterization , 1997, Rendering Techniques.

[88]  Derek J. Paddon,et al.  Selective Culling of Discontinuity Lines , 1997, Rendering Techniques.

[89]  Mel Slater,et al.  Incremental Updates to Scenes Illuminated by Area Light Sources , 1997, Rendering Techniques.

[90]  Roger J. Hubbold,et al.  Perceptually‐Driven Radiosity , 1997, Comput. Graph. Forum.

[91]  Erin Shaw Hierarchical Radiosity for Dynamic Environments , 1997, Comput. Graph. Forum.

[92]  Sudhanshu Kumar Semwal,et al.  Directed Safe Zones and the Dual Extent Algorithms for Efficient Grid Traversal during Ray Tracing , 1997, Graphics Interface.

[93]  Seth J. Teller,et al.  Real-time occlusion culling for models with large occluders , 1997, SI3D.

[94]  Leonidas J. Guibas,et al.  Finding an unpredictable target in a workspace with obstacles , 1997, Proceedings of International Conference on Robotics and Automation.

[95]  Héctor H. González-Baños,et al.  Motion strategies for maintaining visibility of a moving target , 1997, Proceedings of International Conference on Robotics and Automation.

[96]  Andrew M. Wallace,et al.  Model-based planning of optimal sensor placements for inspection , 1997, IEEE Trans. Robotics Autom..

[97]  Jean Ponce,et al.  Finite-Resolution Aspect Graphs of Polyhedral Objects , 1997, IEEE Trans. Pattern Anal. Mach. Intell..

[98]  Steven W. Zucker,et al.  Casting Light on Illumination: A Computational Model and Dimensional Analysis of Sources , 1997, Comput. Vis. Image Underst..

[99]  Michael Werman,et al.  On View Likelihood and Stability , 1997, IEEE Trans. Pattern Anal. Mach. Intell..

[100]  Paul S. Heckbert,et al.  Simulating Soft Shadows with Graphics Hardware , 1997 .

[101]  Leonidas J. Guibas,et al.  The Robot Localization Problem , 1995, SIAM J. Comput..

[102]  D. Ghazanfarpour,et al.  A Beam Tracing with Precise Antialiasing for Polyhedral Scenes , 1997 .

[103]  Mark de Berg,et al.  Computational geometry: algorithms and applications , 1997 .

[104]  Gert Vegter,et al.  In handbook of discrete and computational geometry , 1997 .

[105]  Thomas W. Sederberg,et al.  Faster Ray Tracing Using Adaptive Grids , 1997, IEEE Computer Graphics and Applications.

[106]  Leonidas J. Guibas,et al.  Robust Monte Carlo methods for light transport simulation , 1997 .

[107]  David Salesin,et al.  Clustering for glossy global illumination , 1997, TOGS.

[108]  Peter K. Allen,et al.  Automated Model Acquisition Using Volumes of Occlusion , 1997 .

[109]  Seth J. Teller,et al.  High-Fidelity Radiosity Rendering at Interactive Rates , 1996, Rendering Techniques.

[110]  Mateu Sbert,et al.  The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments , 1996, Rendering Techniques.

[111]  Jake K. Aggarwal,et al.  Mobile robot self-location using model-image feature correspondence , 1996, IEEE Trans. Robotics Autom..

[112]  François X. Sillion,et al.  Accurate Error Bounds for Multi-Resolution Visibility , 1996, Rendering Techniques.

[113]  Peter I. Corke,et al.  A tutorial on visual servo control , 1996, IEEE Trans. Robotics Autom..

[114]  Fabrice Neyret Synthesizing Verdant Landscapes using Volumetric Textures , 1996, Rendering Techniques.

[115]  Roger J. Hubbold,et al.  Efficient Hierarchical Refinement and Clustering for Radiosity in Complex Environments , 1996, Comput. Graph. Forum.

[116]  Alain Fournier,et al.  Light-Driven Global Illumination with a Wavelet Representation of Light Transport , 1996, Rendering Techniques.

[117]  George Drettakis,et al.  Accurate Visibility and Meshing Calculations for Hierarchical Radiosity , 1996, Rendering Techniques.

[118]  Roberto Tamassia Strategic directions in computational geometry , 1996, CSUR.

[119]  Frédo Durand,et al.  The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility , 1996, Rendering Techniques.

[120]  Bengt-Inge Dalenbäck Room acoustic prediction based on a unified treatment of diffuse and specular reflection , 1996 .

[121]  Han-Ming Chen,et al.  The feudal priority algorithm on hidden-surface removal , 1996, SIGGRAPH.

[122]  Ned Greene,et al.  Hierarchical polygon tiling with coverage masks , 1996, SIGGRAPH.

[123]  Marc Levoy,et al.  Light field rendering , 1996, SIGGRAPH.

[124]  Wolfgang Stuerzlinger,et al.  A Three Dimensional Image Cache for Virtual Reality , 1996, Comput. Graph. Forum.

[125]  Pierre Poulin,et al.  Hierarchical view-dependent structures for interactive scene manipulation , 1996, SIGGRAPH.

[126]  David Salesin,et al.  Hierarchical image caching for accelerated walkthroughs of complex environments , 1996, SIGGRAPH.

[127]  Jitendra Malik,et al.  Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach , 1996, SIGGRAPH.

[128]  Craig Gotsman,et al.  Output‐SensitiveVisibility Algorithms for Dynamic Scenes with Applications to Virtual Reality , 1996, Comput. Graph. Forum.

[129]  Thomas A. Funkhouser Coarse-grained parallelism for hierarchical radiosity using group iterative methods , 1996, SIGGRAPH.

[130]  David Salesin,et al.  The virtual cinematographer: a paradigm for automatic real-time camera control and directing , 1996, SIGGRAPH.

[131]  Frédo Durand,et al.  Radiosity for dynamic scenes in flatland with the visibility complex , 1996, Comput. Graph. Forum.

[132]  Richard Szeliski,et al.  The lumigraph , 1996, SIGGRAPH.

[133]  Marco Pellegrini,et al.  Repetitive Hidden Surface Removal for Polyhedra , 1996, J. Algorithms.

[134]  Bernard Chazelle The Computational Geometry Impact Task Force Report: An Executive Summary , 1996, WACG.

[135]  Geert-Jan Giezeman,et al.  The CGAL Kernel: A Basis for Geometric Computation , 1996, WACG.

[136]  Thomas A. Funkhouser,et al.  Database Management for Interactive Display of Large Architectural Models , 1996, Graphics Interface.

[137]  David Salesin,et al.  Fast Rendering of Complex Environments Using a Spatial Hierarchy , 1996, Graphics Interface.

[138]  A. James Stewart,et al.  A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh , 1996, Graphics Interface.

[139]  Václav Hlavác,et al.  Automatic Selection of Reference Views for Image-Based Scene Representations , 1996, ECCV.

[140]  Michel Pocchiola,et al.  Topologically sweeping visibility complexes via pseudotriangulations , 1996, Discret. Comput. Geom..

[141]  Thomas J. Olson,et al.  View-invariant regions and mobile robot self-localization , 1996, IEEE Trans. Robotics Autom..

[142]  Thomas A. Funkhouser,et al.  Network topologies for scalable multi-user virtual environments , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.

[143]  Frédo Durand,et al.  Radiosity in Flatland made Visibly Simple , 1996 .

[144]  Roni Yagel,et al.  Visibility Computation for Efficient Walkthrough of Complex Environments , 1996, Presence: Teleoperators & Virtual Environments.

[145]  David Salesin,et al.  Wavelets for computer graphics: theory and applications , 1996 .

[146]  H. M. Uller,et al.  Hierarchical Blocker Trees for Global Visibility Calculation Hierarchical Blocker Trees for Global Visibility Calculation A , 1996 .

[147]  Paul S. Heckbert,et al.  Fast soft shadows , 1996, SIGGRAPH '96.

[148]  Bruce F. Naylor,et al.  Constructing partitioning trees from Bezier-curves for efficient intersections and visibility , 1995 .

[149]  Derek J. Paddon,et al.  Dynamic Discontinuities for Radiosity , 1995 .

[150]  Mongi A. Abidi,et al.  Best-next-view algorithm for three-dimensional scene reconstruction using range images , 1995, Other Conferences.

[151]  Prosenjit Bose,et al.  Drawing Nice Projections of Objects in Space , 1995, Graph Drawing.

[152]  Leonard McMillan,et al.  Plenoptic Modeling: An Image-Based Rendering System , 2023 .

[153]  George Drettakis,et al.  Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination , 1995, SIGGRAPH.

[154]  Stéphane Rivière Topologically sweeping the visibility complex of polygonal scenes , 1995, SCG '95.

[155]  Marco Pellegrini,et al.  Monte carlo approximation of form factors with error bounded a priori , 1995, SCG '95.

[156]  François X. Sillion,et al.  A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters , 1995, IEEE Trans. Vis. Comput. Graph..

[157]  Peter K. Allen,et al.  Swept volumes and their use in viewpoint computation in robot work-cells , 1995, Proceedings. IEEE International Symposium on Assembly and Task Planning.

[158]  Toshimitsu Tanaka,et al.  Fast Shadowing Algorithm for Linear Light Sources , 1995, Comput. Graph. Forum.

[159]  George Drettakis,et al.  Filtering, Clustering and Hierarchy Construction: a New Solution for Ray‐Tracing Complex Scenes , 1995, Comput. Graph. Forum.

[160]  Emanuele Trucco,et al.  Geometric Invariance in Computer Vision , 1995 .

[161]  Mateu Sbert,et al.  Global Monte Carlo. A Progressive Solution , 1995, Rendering Techniques.

[162]  Yves D. Willems,et al.  A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing , 1995, Rendering Techniques.

[163]  Armin Grün,et al.  Automatic Sensor Placement for Accurate Dimensional Inspection , 1995, Comput. Vis. Image Underst..

[164]  Olaf Munkelt Aspect-Trees: Generation and Interpretation , 1995, Comput. Vis. Image Underst..

[165]  Carl Mueller Architectures of Image Generators for Flight Simulators , 1995 .

[166]  Steven M. Drucker,et al.  CamDroid: a system for implementing intelligent camera control , 1995, I3D '95.

[167]  Thomas A. Funkhouser,et al.  RING: a client-server system for multi-user virtual environments , 1995, I3D '95.

[168]  David P. Luebke,et al.  Portals and mirrors: simple, fast evaluation of potentially visible sets , 1995, I3D '95.

[169]  Mel Slater,et al.  Shadow volume BSP trees for computation of shadows in dynamic scenes , 1995, I3D '95.

[170]  Andrew S. Glassner,et al.  Principles of Digital Image Synthesis , 1995 .

[171]  Sylvain Petitjean The Number of Views of Piecewise-Smooth Algebraic Objects , 1995, STACS.

[172]  Konstantinos A. Tarabanis,et al.  A survey of sensor planning in computer vision , 1995, IEEE Trans. Robotics Autom..

[173]  Aldo Laurentini,et al.  How Far 3D Shapes Can Be Understood from 2D Silhouettes , 1995, IEEE Trans. Pattern Anal. Mach. Intell..

[174]  Robert M. Haralick,et al.  Optimal Sensor and Light Source Positioning for Machine Vision , 1995, Comput. Vis. Image Underst..

[175]  Glenn H. Tarbox,et al.  Planning for Complete Sensor Coverage in Inspection , 1995, Comput. Vis. Image Underst..

[176]  W. Stürzlinger,et al.  Adaptive Mesh Refinement with Discontinuities for the Radiosity Method , 1995 .

[177]  Neil Gatenby,et al.  Optimizing Discontinuity Meshing Radiosity , 1995 .

[178]  George Drettakis,et al.  An Efficient Progressive Refinement Strategy for Hierarchical Radiosity , 1995 .

[179]  Frédo Durand,et al.  The Visibility Complex made Visibly Simple , 1995 .

[180]  Allen R. Hanson,et al.  Perceptual completion of occluded surfaces , 1996, 1994 Proceedings of IEEE Conference on Computer Vision and Pattern Recognition.

[181]  Joseph O'Rourke,et al.  Computational Geometry in C. , 1995 .

[182]  Olivier D. Faugeras,et al.  3-D scene representation as a collection of images , 1994, Proceedings of 12th International Conference on Pattern Recognition.

[183]  Ian Ashdown,et al.  Radiosity: A Programmer's Perspective , 1994 .

[184]  Susan E. Dorward A survey of object-space hidden surface removal , 1994, Int. J. Comput. Geom. Appl..

[185]  George Drettakis,et al.  A fast shadow algorithm for area light sources using backprojection , 1994, SIGGRAPH.

[186]  A. James Stewart,et al.  Fast computation of shadow boundaries using spatial coherence and backprojections , 1994, SIGGRAPH.

[187]  James Arvo,et al.  The irradiance Jacobian for partially occluded polyhedral sources , 1994, SIGGRAPH.

[188]  Seth J. Teller,et al.  Partitioning and ordering large radiosity computations , 1994, SIGGRAPH.

[189]  Dani Lischinski,et al.  Bounds and error estimates for radiosity , 1994, SIGGRAPH.

[190]  David Salesin,et al.  Computer-generated pen-and-ink illustration , 1994, SIGGRAPH.

[191]  James Arvo,et al.  A framework for the analysis of error in global illumination algorithms , 1994, SIGGRAPH.

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[194]  Robert Endl,et al.  Classification of Ray‐Generators in Uniform Subdivisions and Octrees for Ray Tracing , 1994, Comput. Graph. Forum.

[195]  A. Laurentini,et al.  The Visual Hull Concept for Silhouette-Based Image Understanding , 1994, IEEE Trans. Pattern Anal. Mach. Intell..

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[198]  Joachim H. Rieger,et al.  Computing View Graphs of Algebraic Surfaces , 1993, J. Symb. Comput..

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[200]  Dani Lischinski,et al.  Combining hierarchical radiosity and discontinuity meshing , 1993, SIGGRAPH.

[201]  Lance Williams,et al.  View Interpolation for Image Synthesis , 1993, SIGGRAPH.

[202]  Seth J. Teller,et al.  Global visibility algorithms for illumination computations , 1993, SIGGRAPH.

[203]  Gavin S. P. Miller,et al.  Hierarchical Z-buffer visibility , 1993, SIGGRAPH.

[204]  Carlo H. Séquin,et al.  Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments , 1993, SIGGRAPH.

[205]  Pat Hanrahan,et al.  On the form factor between two polygons , 1993, SIGGRAPH.

[206]  Mark de Berg,et al.  Ray Shooting, Depth Orders and Hidden Surface Removal , 1993, Lecture Notes in Computer Science.

[207]  Yves Duthen,et al.  A 4D Ray Tracing , 1993, Comput. Graph. Forum.

[208]  Mateu Sbert,et al.  An Integral Geometry Based Method for Fast Form‐Factor Computation , 1993, Comput. Graph. Forum.

[209]  Michel Pocchiola,et al.  The visibility complex , 1993, SCG '93.

[210]  Marco Pellegrini,et al.  On lines missing polyhedral sets in 3-space , 1993, SCG '93.

[211]  Kevin W. Bowyer,et al.  Computing the Generalized Aspect Graph for Objects with Moving Parts , 1993, IEEE Trans. Pattern Anal. Mach. Intell..

[212]  Anil K. Jain,et al.  Three-Dimensional Object Recognition Systems , 1993 .

[213]  Ruzena Bajcsy,et al.  Occlusions as a Guide for Planning the Next View , 1993, IEEE Trans. Pattern Anal. Mach. Intell..

[214]  Georg Pietrek Fast Calculation of Accurate Formfactors , 1993 .

[215]  Dani Lischinski,et al.  Discontinuity meshing for accurate radiosity , 1992, IEEE Computer Graphics and Applications.

[216]  Bruce F. Naylor Partitioning tree image representation and generation from 3D geometric models , 1992 .

[217]  M. Pellegrini,et al.  Finding stabbing lines in 3-space , 1992, Discret. Comput. Geom..

[218]  Andrew Woo The Shadow depth Map Revisited , 1992, Graphics Gems III.

[219]  Mark Segal,et al.  Fast shadows and lighting effects using texture mapping , 1992, SIGGRAPH.

[220]  Seth J. Teller,et al.  Computing the antipenumbra of an area light source , 1992, SIGGRAPH.

[221]  John M. Snyder,et al.  Interval analysis for computer graphics , 1992, SIGGRAPH.

[222]  Konstantinos A. Tarabanis,et al.  Computing occlusion-free viewpoints , 1992, Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[223]  Dmitry B. Goldgof,et al.  The Scale Space Aspect Graph , 1992, IEEE Trans. Pattern Anal. Mach. Intell..

[224]  Carlo H. Séquin,et al.  Management of large amounts of data in interactive building walkthroughs , 1992, I3D '92.

[225]  Leonard Wanger,et al.  The effect of shadow quality on the perception of spatial relationships in computer generated imagery , 1992, I3D '92.

[226]  Norman I. Badler,et al.  Automatic viewing control for 3D direct manipulation , 1992, I3D '92.

[227]  Pierre Poulin,et al.  Lights from highlights and shadows , 1992, I3D '92.

[228]  Steven K. Feiner,et al.  Fast object-precision shadow generation for area light sources using BSP trees , 1992, I3D '92.

[229]  Kelvin Sung,et al.  Area Sampling Buffer: Tracing Rays with Z‐Buffer Hardware , 1992, Comput. Graph. Forum.

[230]  Mel Slater,et al.  Computing Dynamic Changes to BSP Trees , 1992, Comput. Graph. Forum.

[231]  W. Brent Seales,et al.  Viewpoint from occluding contour , 1992, CVGIP Image Underst..

[232]  Azriel Rosenfeld,et al.  3-D Shape Recovery Using Distributed Aspect Matching , 1992, IEEE Trans. Pattern Anal. Mach. Intell..

[233]  T. Shermer Recent Results in Art Galleries , 1992 .

[234]  David Eggert Aspects graphs of solids of revolution , 1992 .

[235]  Seth Teller,et al.  Visibility Computations in Densely Occluded Polyhedral Environments , 1992 .

[236]  Alan Watt,et al.  Advanced animation and rendering techniques - theory and practice , 1992 .

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