Algorithms for abstracting and solving imperfect information games
暂无分享,去创建一个
Bernhard von Stengel | Javier Peña | Geoff Gordon | Javier F. Pena | B. Stengel | G. Gordon | B. V. Stengel
[1] Fabián A. Chudak,et al. Improved Approximation Schemes for Linear Programming Relaxations of Combinatorial Optimization Problems , 2005, IPCO.
[2] Xiaotie Deng,et al. On the complexity of equilibria , 2002, STOC '02.
[3] Dana S. Nau,et al. Computer Bridge - A Big Win for AI Planning , 1998, AI Mag..
[4] Bernhard von Stengel,et al. Exponentially many steps for finding a Nash equilibrium in a bimatrix game , 2004, 45th Annual IEEE Symposium on Foundations of Computer Science.
[5] Donald J. Newman. A Model for “Real” Poker , 1959 .
[6] Eitan Zemel,et al. Nash and correlated equilibria: Some complexity considerations , 1989 .
[7] David H. Reiley,et al. Stripped-Down Poker: A Classroom Game with Signaling and Bluffing , 2008 .
[8] Matthew L. Ginsberg,et al. Partition Search , 1996, AAAI/IAAI, Vol. 1.
[9] Kevin Burns,et al. Heads-Up Face-Off: On Style and Skill in the Game of Poker , 2004, AAAI Technical Report.
[10] Jonathan Schaeffer,et al. Opponent Modeling in Poker , 1998, AAAI/IAAI.
[11] Ian Davidson,et al. Speeding up k-means Clustering by Bootstrap Averaging , 2003 .
[12] Ariel Rubinstein,et al. A Course in Game Theory , 1995 .
[13] Amin Saberi,et al. Approximating Market Equilibria , 2003, RANDOM-APPROX.
[14] L. Friedman. Optimal Bluffing Strategies in Poker , 1971 .
[15] E. Rowland. Theory of Games and Economic Behavior , 1946, Nature.
[16] Yurii Nesterov,et al. Introductory Lectures on Convex Optimization - A Basic Course , 2014, Applied Optimization.
[17] Vincent Conitzer,et al. Complexity Results about Nash Equilibria , 2002, IJCAI.
[18] Herbert E. Scarf,et al. The Approximation of Fixed Points of a Continuous Mapping , 1967 .
[19] Bernhard von Stengel,et al. Computing Normal Form Perfect Equilibria for Extensive Two-Person Games , 2002 .
[20] J. M. Bilbao,et al. Contributions to the Theory of Games , 2005 .
[21] Kevin B. Korb,et al. Bayesian Poker , 1999, UAI.
[22] P. Reny,et al. On the Strategic Equivalence of Extensive Form Games , 1994 .
[23] Yurii Nesterov,et al. Excessive Gap Technique in Nonsmooth Convex Minimization , 2005, SIAM J. Optim..
[24] Robert E. Tarjan,et al. Efficiency of a Good But Not Linear Set Union Algorithm , 1972, JACM.
[25] B. Stengel,et al. Efficient Computation of Behavior Strategies , 1996 .
[26] Geoffrey J. Gordon,et al. A Fast Bundle-based Anytime Algorithm for Poker and other Convex Games , 2007, AISTATS.
[27] D. Koller,et al. The complexity of two-person zero-sum games in extensive form , 1992 .
[28] D. Koller,et al. Finding mixed strategies with small supports in extensive form games , 1996 .
[29] Richard J. Lipton,et al. Simple strategies for large zero-sum games with applications to complexity theory , 1994, STOC '94.
[30] Tuomas Sandholm,et al. Optimal Rhode Island Hold'em Poker , 2005, AAAI.
[31] Gerald Tesauro,et al. Temporal Difference Learning and TD-Gammon , 1995, J. Int. Comput. Games Assoc..
[32] Michael P. Wellman,et al. Computing approximate bayes-nash equilibria in tree-games of incomplete information , 2004, EC '04.
[33] Nicholas V. Findler,et al. Studies in machine cognition using the game of poker , 1977, CACM.
[34] H. Kuk. On equilibrium points in bimatrix games , 1996 .
[35] Tuomas Sandholm,et al. A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation , 2006, AAMAS '06.
[36] J. J. Stone,et al. A symmetric continuous poker model , 1960 .
[37] Moshe Tennenholtz,et al. Local-Effect Games , 2003, IJCAI.
[38] Kevin Leyton-Brown,et al. Computing Nash Equilibria of Action-Graph Games , 2004, UAI.
[39] L. S. Shapley,et al. 10. A SIMPLE THREE-PERSON POKER GAME , 1951 .
[40] Michael H. Bowling,et al. Bayes' Bluff: Opponent Modelling in Poker , 2005, UAI 2005.
[41] Peter Bro Miltersen,et al. Computing Proper Equilibria of Zero-Sum Games , 2006, Computers and Games.
[42] Jonathan Schaeffer,et al. The challenge of poker , 2002, Artif. Intell..
[43] William H. Cutler. An Optimal Strategy for Pot-Limit Poker , 1975 .
[44] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[45] Gérard Cornuéjols,et al. An algorithmic framework for convex mixed integer nonlinear programs , 2008, Discret. Optim..
[46] Rickard Andersson. Pseudo-Optimal Strategies in No-Limit Poker , 2006, J. Int. Comput. Games Assoc..
[47] Andrew W. Moore,et al. Accelerating exact k-means algorithms with geometric reasoning , 1999, KDD '99.
[48] Peter Bro Miltersen,et al. Computing sequential equilibria for two-player games , 2006, SODA '06.
[49] Jonathan Schaeffer,et al. One jump ahead - challenging human supremacy in checkers , 1997, J. Int. Comput. Games Assoc..
[50] Tuomas Sandholm,et al. Better automated abstraction techniques for imperfect information games, with application to Texas Hold'em poker , 2007, AAMAS '07.
[51] E. Zeidler. The Implicit Function Theorem , 1995 .
[52] J. Nash. Equilibrium Points in N-Person Games. , 1950, Proceedings of the National Academy of Sciences of the United States of America.
[53] Javier Peña,et al. A GRADIENT-BASED APPROACH FOR COMPUTING NASH EQUILIBRIA OF LARGE SEQUENTIAL GAMES , 2007 .
[54] Yurii Nesterov,et al. Smooth minimization of non-smooth functions , 2005, Math. Program..
[55] Tim Roughgarden,et al. Computing equilibria in multi-player games , 2005, SODA '05.
[56] Jonathan Schaeffer,et al. The games computers (and people) play , 2000, Adv. Comput..
[57] Nikhil R. Devanur,et al. Market equilibrium via a primal-dual-type algorithm , 2002, The 43rd Annual IEEE Symposium on Foundations of Computer Science, 2002. Proceedings..
[58] R BELLMAN,et al. Some two person games involving bluffing. , 1949, Proceedings of the National Academy of Sciences of the United States of America.
[59] Matthew L. Ginsberg,et al. GIB: Steps Toward an Expert-Level Bridge-Playing Program , 1999, IJCAI.
[60] Avi Pfeffer,et al. Representations and Solutions for Game-Theoretic Problems , 1997, Artif. Intell..
[61] Aranyak Mehta,et al. Playing large games using simple strategies , 2003, EC '03.
[62] Javier Peña,et al. Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games , 2007, WINE.
[63] Robert Wilson,et al. A global Newton method to compute Nash equilibria , 2003, J. Econ. Theory.
[64] E. Berlekamp,et al. Winning Ways for Your Mathematical Plays , 1983 .
[65] Rufus Isaacs,et al. A Card Game with Bluffing , 1955 .
[66] A. Mas-Colell,et al. Microeconomic Theory , 1995 .
[67] D. Koller,et al. Efficient Computation of Equilibria for Extensive Two-Person Games , 1996 .
[68] Michael L. Littman,et al. Abstraction Methods for Game Theoretic Poker , 2000, Computers and Games.
[69] Roger B. Myerson,et al. Game theory - Analysis of Conflict , 1991 .
[70] J. Robinson. AN ITERATIVE METHOD OF SOLVING A GAME , 1951, Classics in Game Theory.
[71] Terence Conrad Schauenberg,et al. Opponent Modelling and Search in Poker , 2006 .
[72] Xiaotie Deng,et al. Settling the Complexity of Two-Player Nash Equilibrium , 2006, 2006 47th Annual IEEE Symposium on Foundations of Computer Science (FOCS'06).
[73] T. Koopmans,et al. Activity Analysis of Production and Allocation. , 1952 .
[74] Craig A. Knoblock. Automatically Generating Abstractions for Planning , 1994, Artif. Intell..
[75] R. McKelvey,et al. Computation of equilibria in finite games , 1996 .
[76] Andrés Perea,et al. Rationality in extensive form games , 2001 .
[77] Daphne Koller,et al. Multi-Agent Influence Diagrams for Representing and Solving Games , 2001, IJCAI.
[78] Daphne Koller,et al. A Continuation Method for Nash Equilibria in Structured Games , 2003, IJCAI.
[79] Stephen J. Wright. Primal-Dual Interior-Point Methods , 1997, Other Titles in Applied Mathematics.
[80] Richard Bellman. On games involving bluffing , 1952 .
[81] Yoav Shoham,et al. Simple search methods for finding a Nash equilibrium , 2004, Games Econ. Behav..
[82] Martin W. P. Savelsbergh,et al. Branch-and-Price: Column Generation for Solving Huge Integer Programs , 1998, Oper. Res..
[83] B. Stengel,et al. COMPUTING EQUILIBRIA FOR TWO-PERSON GAMES , 1996 .
[84] H. W. Kuhn,et al. 11. Extensive Games and the Problem of Information , 1953 .
[85] J. MacQueen. Some methods for classification and analysis of multivariate observations , 1967 .
[86] Renato D. C. Monteiro,et al. Large-scale semidefinite programming via a saddle point Mirror-Prox algorithm , 2007, Math. Program..
[87] David Sklansky,et al. The Theory of Poker , 1999 .
[88] W. Ackermann. Zum Hilbertschen Aufbau der reellen Zahlen , 1928 .
[89] Troels Bjerre Lund,et al. Potential-Aware Automated Abstraction of Sequential Games, and Holistic Equilibrium Analysis of Texas Hold'em Poker , 2007, AAAI.
[90] Tuomas Sandholm,et al. A Competitive Texas Hold'em Poker Player via Automated Abstraction and Real-Time Equilibrium Computation , 2006, AAAI.
[91] Christos H. Papadimitriou,et al. Algorithms, Games, and the Internet , 2001, ICALP.
[92] D. Fudenberg,et al. Perfect Bayesian equilibrium and sequential equilibrium , 1991 .
[93] Michael P. Wellman,et al. On state-space abstraction for anytime evaluation of Bayesian networks , 1996, SGAR.
[94] Bret Hoehn,et al. Effective short-term opponent exploitation in simplified poker , 2005, Machine Learning.
[95] André Casajus,et al. Weak isomorphism of extensive games , 2003, Math. Soc. Sci..
[96] Y. Freund,et al. Adaptive game playing using multiplicative weights , 1999 .
[97] Daniel Dominic Sleator,et al. Computer analysis of Sprouts , 1999 .
[98] J. Mertens,et al. ON THE STRATEGIC STABILITY OF EQUILIBRIA , 1986 .
[99] Tuomas Sandholm,et al. Sequences of take-it-or-leave-it offers: near-optimal auctions without full valuation revelation , 2003, AAMAS '06.
[100] Vincent Conitzer,et al. Mixed-Integer Programming Methods for Finding Nash Equilibria , 2005, AAAI.
[101] Jonathan Schaeffer,et al. Approximating Game-Theoretic Optimal Strategies for Full-scale Poker , 2003, IJCAI.
[102] Kevin Burns,et al. Pared-down Poker: Cutting to the Core of Command and Control , 2005, CIG.
[103] Tuomas Sandholm,et al. Finding equilibria in large sequential games of imperfect information , 2006, EC '06.
[104] Jonathan Schaeffer,et al. Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games , 2004, Computers and Games.
[105] Peter Bro Miltersen,et al. A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament , 2007, AAMAS '07.
[106] Reinhard Selten,et al. Evolutionary stability in extensive two-person games - correction and further development , 1988 .